What about JPIV hitting field before Sherman? By that logic, JPIV is broken as well.
Why the hell would you want to get a tank destroyer if there arent any tanks lol
Posts: 1701
What about JPIV hitting field before Sherman? By that logic, JPIV is broken as well.
Posts: 4630 | Subs: 2
Why the hell would you want to get a tank destroyer if there arent any tanks lol
Posts: 770
Whole point of Captain tier is to counter mech. Even then Puma is a good choice assuming your not beelining flak HQ.
They go LT>build Flaktrack
They go CPT>build Puma
I agree that vs Sovs Flaktrack is very risky, but idk what to say.
Posts: 770
What about JPIV hitting field before Sherman? By that logic, JPIV is broken as well.
Posts: 542
Posts: 4630 | Subs: 2
very shitty example . when they arrive the bulk of the army still consists out of infantry.
The jp4 can only counter the sherman the m 5 quad does not only counter the aa track but also the whole army german army.
Posts: 1605 | Subs: 1
It would help a lot if they finally fixed its accuracy so it won't just keep hitting random spots in the terrain instead of the enemy. This makes this unit far too unreliable and OKW cannot afford to pay so much for a unit that does not deliver and is easily negated.
Posts: 4951 | Subs: 1
How about different response to different battlefield situations? Going flacktruck against Stuart is stupid. It's OK for OKW to not build Flacktruck every game.
Posts: 17914 | Subs: 8
Why the hell would you want to get a tank destroyer if there arent any tanks lol
Posts: 1702
you do realise that the usf track completely shuts down the okw track. and the okw track isnt useful against the brits either im speaking from my alpha experience.
Posts: 4951 | Subs: 1
Posts: 1702
Giving it more health so it can survive an extra AT gun shot wouldn't exactly break the game. It can't fire while moving so 1 shot will always force it to retreat while the USF AA HT can still fire while moving away.
Posts: 4951 | Subs: 1
Why does it need buffs in the first place? It's used incredibly often even without the buff.
It has free smoke which makes it much more survivable than the USF AA HT, and it can come out significantly earlier.
Why do you want every single axis unit to get buffed to be significantly better than its allied counterpart?
The flak HT is already significantly better than the USF one due to it's smoke and scaling + insane damage output.
You said you dont play 1v1, so why do you speak about it?
Posts: 1701
Simple counter play. When I smell Sherman rush, I pick JPIV to deny it.
Posts: 770
You already have blob of Volks/Fusiliers, MG, Leig, so you don't need more AI, while well managed Sherman can wipe each squad one by one if you don't have any hard counter.
Posts: 4630 | Subs: 2
And the usf doesnt have bar blobs or the su shock and guard blobs? your still making very shitty examples.
Posts: 1003
Posts: 17914 | Subs: 8
A bit risky IMO with OKW
Posts: 4951 | Subs: 1
Posts: 770
If this is true, why does the entire 1v1 metagame of USF vs OKW centers heavily around the OKW flak trak? It has been ever since the ober nerf. After mg-34 buff and stuart buff it's been a little different, but you still see flak tracks bought very often at top play.
If you think the USF HT shuts down the OKW flak HT you are being terrible, as even 1 shreck hit will make the OKW HT win. Please support your light vehicles with infantry or anti tank guns.
Buffing it would screw up the early game dynamics for absolutely no reason.
120 | |||||
44 | |||||
54 | |||||
54 | |||||
12 | |||||
10 | |||||
4 | |||||
1 |