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Update on beta patch by Jason Lee

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15 Jul 2015, 21:33 PM
#41
avatar of Alexzandvar

Posts: 4951 | Subs: 1

They didn't change the target size of the Soviet Sandbags so they will still be hard to it, but man it's miles better than the old admantanium sandbags :snfPeter:
15 Jul 2015, 21:36 PM
#42
avatar of Don'tKnow

Posts: 225 | Subs: 1

Thumbs up for new Relic :D
110 hp seems just too low,imo.
15 Jul 2015, 21:38 PM
#43
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Thumbs up for new Relic :D
110 hp seems just too low,imo.


They can still block light vehicles and pathing easily, it's just that you can't set em up under fire anymore and they die in a reasonable amount of time like OKW sandbags do.
15 Jul 2015, 21:42 PM
#44
avatar of Don'tKnow

Posts: 225 | Subs: 1



They can still block light vehicles and pathing easily, it's just that you can't set em up under fire anymore and they die in a reasonable amount of time like OKW sandbags do.

I dont care if they block pathing or light vehicles when built but ghosting should be next thing relic has to look at.I mean its not so common but there are still players who abuse that constantly to get better ranks.
15 Jul 2015, 21:53 PM
#45
avatar of Snipester
Patrion 39

Posts: 102

jump backJump back to quoted post15 Jul 2015, 21:29 PMKatitof

Must be why they are in official forums patch notes thread then :loco:


Yeah, except it looks like they specifically say its for the mod. Perhaps the changes will indeed be in there, but judging by that post I would say its just for experimenting.
15 Jul 2015, 21:58 PM
#46
avatar of Cabreza

Posts: 656



They can still block light vehicles and pathing easily, it's just that you can't set em up under fire anymore and they die in a reasonable amount of time like OKW sandbags do.


I've always considered OKW sandbags a bit too easy to destroy. Perhaps a middle ground of 250 hp would be better. That way all sandbags could take a couple of shreck, bazooka, or mortar hits before being destroyed.
15 Jul 2015, 22:02 PM
#47
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post15 Jul 2015, 21:58 PMCabreza


I've always considered OKW sandbags a bit too easy to destroy. Perhaps a middle ground of 250 hp would be better. That way all sandbags could take a couple of shreck, bazooka, or mortar hits before being destroyed.


:)
15 Jul 2015, 22:05 PM
#49
avatar of dasheepeh

Posts: 2115 | Subs: 1

FLAMER HT IS BACK B O I Z BACK FROM THE DEAD
15 Jul 2015, 22:08 PM
#50
avatar of Jadame!

Posts: 1122

WTF Relic doing right things.

Just WOW.
15 Jul 2015, 22:09 PM
#51
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

I wonder if 222 spam will be the bane of USF and possibly T1 Soviets, but then again, Captain and his cheapened cost hardcounters the cars and even with the upgun, the 222 isn't that particularly good vs infantry at range.

jump backJump back to quoted post15 Jul 2015, 21:09 PMVuther
They can add bonus damage against vehicles now!?


It''s already in-game with flamethrowers. It's why the KV-8 can burn the Schewer down so quickly as its 16 damage bumps up to 60 vs buildings.
15 Jul 2015, 22:24 PM
#52
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post15 Jul 2015, 21:16 PMCruzz
Penetration chances below 3% are ignored by the game.


Did not know this, thanks Cruzz!
15 Jul 2015, 22:34 PM
#53
avatar of Katitof

Posts: 17891 | Subs: 8



Did not know this, thanks Cruzz!

Actually, that means the T-34/76 cannot penetrate a Panther at long range, just medium and short (still low chance).


T34 penetration at long range sucks, but I can assure you its more then 9.
15 Jul 2015, 22:35 PM
#54
avatar of l4hti

Posts: 476

Seems like that somebody has been reading Budwise´s sandbag thread
15 Jul 2015, 22:36 PM
#55
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

jump backJump back to quoted post15 Jul 2015, 22:34 PMKatitof


T34 penetration at long range sucks, but I can assure you its more then 9.


Man, you really are a dick.

Oh nice edit, this made your comment much less obnoxious.
15 Jul 2015, 22:41 PM
#56
avatar of Katitof

Posts: 17891 | Subs: 8



Man, you really are a dick.

Oh nice edit, this made your comment much less obnoxious.

Never trust my posts if they are younger then 5 minutes :snfBarton:
I tend to patch about 80% of them.
15 Jul 2015, 22:41 PM
#57
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post15 Jul 2015, 22:34 PMKatitof
T34 penetration at long range sucks, but I can assure you its more then 9.


I got the decimal wrong, but damn, you really are incapable of being nice.
15 Jul 2015, 22:57 PM
#58
avatar of Rogers

Posts: 1210 | Subs: 1

More great changes.
15 Jul 2015, 23:15 PM
#59
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

It's already in-game with flamethrowers. It's why the KV-8 can burn the Schewer down so quickly as its 16 damage bumps up to 60 vs buildings.

Then I am now saddened they didn't do that to the "PTRS Sniper" complaints a while ago.

Well, least it's done now.
16 Jul 2015, 00:20 AM
#60
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

jump backJump back to quoted post15 Jul 2015, 22:41 PMKatitof

Never trust my posts if they are younger then 5 minutes :snfBarton:
I tend to patch about 80% of them.


Then you should provide patch notes
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