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Ostheer HMG too strong now

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25 Jun 2015, 15:48 PM
#81
avatar of braciszek

Posts: 2053

jump backJump back to quoted post25 Jun 2015, 15:40 PMnekron




haha all blobber cry now :D MVGame


That was in response to my complaint that HMG's can suppress squads in green cover.

Thats not blobbing...
25 Jun 2015, 15:48 PM
#82
avatar of Don'tKnow

Posts: 225 | Subs: 1

Some still dont get the issue.You cant outnumber a squad that has the same price as your core unit.

I share the idea of usf having a t0 mortar to counter static positions and not being forced to tech into a specific direction.

As Jesulin said, the problem starts when you cant even fight in green cover.I mean,isnt that the purpose of green cover ?

Frankly speaking i havent played much 1vs1 since the recent patch but i have the impression that its a bit too easy,without good postioning,to stop entire armys with just 2 mg42's.
25 Jun 2015, 15:51 PM
#83
avatar of Corsin

Posts: 600

HMG42 is fine, its about time something was done about players who run at them in the open without being punished for it.

Yes they are potent now, but they needed to be.

Split your squads up and fight from cover or use smoke and youre fine.
25 Jun 2015, 16:04 PM
#84
avatar of Blalord

Posts: 742 | Subs: 1

Every HMG can suppress squads in green cover on this patch, the prob is not relative to HMG42 only
25 Jun 2015, 16:05 PM
#85
avatar of dbmb

Posts: 122 | Subs: 2

This game has insanely buggy green cover which is making MGs much stronger than they should be.

When the MG took 2-3 bursts to suppress, the buggy green cover was not so obvious. It felt like the cover was working for about 5 seconds, and then you'd realize its not because your squad is suppressed.

Now that MGs suppress instantly, it makes it very obvious that some green cover is just bugged and doesn't work. It makes the game very frustrating to play. 50% of the time your squad is immune to suppression, bathing in MG fire for minutes, the other 50% of the time its instant suppression.

Some people will say "its because you have a model that wasn't in cover" but that's not it. You can have your whole squad squished against a 100 meter long stone wall and still get instant suppressed. Alternitevly, you can have 1 model behind a tiny green shot blocker with the rest of the squad in the open, and be immune to suppression.

There's a bug somewhere in calculating cover angle or maybe entity obb's clipping through cover.
25 Jun 2015, 16:13 PM
#86
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post25 Jun 2015, 11:37 AMjesulin
In some cases I agree, HMG42 is so powerfull against squads in green cover :loco: although the biggest problem I find is when you are playing as USF in some maps, it so painfull to counter.

This thread TL;DR:

1-Green cover not working as much as it should

2-USF lack of unit variety early on

3-Maps, it's has to be maps.

4-I'll rather have MG42 a bit more expensive rather than nerfing them.
25 Jun 2015, 16:43 PM
#87
avatar of austerlitz

Posts: 1705

The suppression is good and necessary to punish blobbers,lots of cries due to this.

Usf should get mortar.

Green cover thing should be toned down for all hmgs.

Nothing else necessary.

25 Jun 2015, 16:44 PM
#88
avatar of pugzii

Posts: 513

MG42 should be 300MP easily with its current performance, even the dshk is 300mp and its trash compared to MG42.
25 Jun 2015, 16:45 PM
#89
avatar of Wygrif

Posts: 278

jump backJump back to quoted post25 Jun 2015, 16:05 PMdbmb
This game has insanely buggy green cover which is making MGs much stronger than they should be.

When the MG took 2-3 bursts to suppress, the buggy green cover was not so obvious. It felt like the cover was working for about 5 seconds, and then you'd realize its not because your squad is suppressed.

Now that MGs suppress instantly, it makes it very obvious that some green cover is just bugged and doesn't work. It makes the game very frustrating to play. 50% of the time your squad is immune to suppression, bathing in MG fire for minutes, the other 50% of the time its instant suppression.

Some people will say "its because you have a model that wasn't in cover" but that's not it. You can have your whole squad squished against a 100 meter long stone wall and still get instant suppressed. Alternitevly, you can have 1 model behind a tiny green shot blocker with the rest of the squad in the open, and be immune to suppression.

There's a bug somewhere in calculating cover angle or maybe entity obb's clipping through cover.


Is that bug a suppression only thing? Or is everything getting through?
25 Jun 2015, 16:45 PM
#90
avatar of austerlitz

Posts: 1705

jump backJump back to quoted post25 Jun 2015, 16:44 PMpugzii
MG42 should be 300MP easily with its current performance, even the dshk is 300mp and its trash compared to MG42.


Not with 4 men and its shit traverse speed.
25 Jun 2015, 16:46 PM
#91
avatar of pugzii

Posts: 513



Not with 4 men and its shit traverse speed.


its traverse speed is fine.. and its arc is incredible. I am a mainly Axis player so don't get me wrong, I am loving the new useless USF faction. But you need to address a fair change before Relic does the usual thing and OVERDOES a nerf because the crying on the offical boards is flooding in regardless of what you think.
25 Jun 2015, 16:48 PM
#92
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Meh 260-280. Buff traverse slightly. Ostheer is pretty shit without an mg team so you can't make it too expensive or they'll just keep getting rolled again.
25 Jun 2015, 16:52 PM
#93
avatar of Katitof

Posts: 17892 | Subs: 8



Not with 4 men and its shit traverse speed.


That+narrower arc somehow didn't stopped .50 cal from being more expensive.

Sorry, you don't have any excuse for current performance being too cost effective.
25 Jun 2015, 16:59 PM
#94
avatar of spajn
Donator 11

Posts: 927

jump backJump back to quoted post25 Jun 2015, 16:52 PMKatitof


That+narrower arc somehow didn't stopped .50 cal from being more expensive.

Sorry, you don't have any excuse for current performance being too cost effective.


If they have to be equally powerful then grenadiers also needs to be equal to riflemen keke?
25 Jun 2015, 17:03 PM
#95
avatar of Specialka

Posts: 144

jump backJump back to quoted post25 Jun 2015, 16:59 PMspajn


If they have to be equally powerful then grenadiers also needs to be equal to riflemen keke?


Do you understand what Cost effective means?
25 Jun 2015, 17:17 PM
#96
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post25 Jun 2015, 16:44 PMpugzii
MG42 should be 300MP easily with its current performance, even the dshk is 300mp and its trash compared to MG42.


300MP overkill

25 Jun 2015, 17:35 PM
#97
avatar of Katitof

Posts: 17892 | Subs: 8

jump backJump back to quoted post25 Jun 2015, 16:59 PMspajn


If they have to be equally powerful then grenadiers also needs to be equal to riflemen keke?


Give me the number of your dealer.

The shit he sells is potent as fuck judging from your reply.
25 Jun 2015, 18:04 PM
#98
avatar of Alexzandvar

Posts: 4951 | Subs: 1

If you make it 300 mp, everyone will go back to blobbing grens. Ostheer is stretched really thin on MP as it is.

Making it 280 and putting it in the HQ would make a lot more sense, but 300 mp + being behind teching? Nah, get out of here.

25 Jun 2015, 18:06 PM
#99
avatar of Butcher

Posts: 1217

Anybody tried the Jäger ambush camo on the MG42? ( ͡° ͜ʖ ͡°)
25 Jun 2015, 18:09 PM
#100
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post25 Jun 2015, 16:44 PMpugzii
MG42 should be 300MP easily with its current performance, even the dshk is 300mp and its trash compared to MG42.


The Dhsk does waaay more DPS and damage and has a faster set up and tear down time. Like idk if you have used it lately but I have and Iv been able to reliable kill any light vehicle I come across in a short time using it and it suppress's on the first burst.

Put it in a building and you will reak havoc.
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