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russian armor

Jagdtiger

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24 Nov 2014, 21:58 PM
#121
avatar of Soheil

Posts: 658

jump backJump back to quoted post24 Nov 2014, 00:58 AMNinjaWJ
jump backJump back to quoted post23 Nov 2014, 22:35 PMSoheil
jump backJump back to quoted post23 Nov 2014, 08:45 AMRupert


Once ISU hits the field with guards, AT-guns and mines covering its back, flanking is no longer an option.

HelpingHans and many other top ranked players end up picking Jagdtiger in 1v1s as well despite the nerf, because are simply no counters against ISU past 30 minute mark when Soviets have 300+ munitions to spam mines

I really hate argumentum ab auctoritate but I don't think you can simply put away Jagdtiger not viable for 1v1.

[/quote
completely agree just defned isu and watch&drink&smoking...enjoy


well jagdtiger is gonna counter the isu.. it has much better range and armor

indeed but when isu shooting u certainly know 1 enemy squad eliminated ,and when jt shooing 1or2(shoot) =not heppened isu back and repair with cons or engneer.
24 Nov 2014, 22:10 PM
#122
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post24 Nov 2014, 21:58 PMSoheil
jump backJump back to quoted post24 Nov 2014, 00:58 AMNinjaWJ
jump backJump back to quoted post23 Nov 2014, 22:35 PMSoheil
jump backJump back to quoted post23 Nov 2014, 08:45 AMRupert


Once ISU hits the field with guards, AT-guns and mines covering its back, flanking is no longer an option.

HelpingHans and many other top ranked players end up picking Jagdtiger in 1v1s as well despite the nerf, because are simply no counters against ISU past 30 minute mark when Soviets have 300+ munitions to spam mines

I really hate argumentum ab auctoritate but I don't think you can simply put away Jagdtiger not viable for 1v1.


completely agree just defned isu and watch&drink&smoking...enjoy


well jagdtiger is gonna counter the isu.. it has much better range and armor

indeed but when isu shooting u certainly know 1 enemy squad eliminated ,and when jt shooing 1or2(shoot) =not heppened isu back and repair with cons or engneer.


You are new to the concept of scatter and cost differences between armor and infantry, aren't you?
25 Nov 2014, 07:03 AM
#123
avatar of Seolfor

Posts: 26

The voting options arent clear, you shouldve asked:

1. Yes
2. No - needs a buff
3. No - needs further nerf

E.g. i would like to vote NO, but as '3' i.e. i think all heavy armor in COH2 needs further nerfing. Its absurd and stupid balance far in favor of Axis in all game modes.
25 Nov 2014, 14:36 PM
#124
avatar of MoBo111

Posts: 150

Well the nerf was reasonable, but the JT has to get something in return, you can't leave it like it is right now. The crew shocks happen too often to let it stay in your frontline, so the "highest armor" in game is useless and not needed. So there are 2 options: remove the stun it is stupid and makes the unit too vulnerable for the frontline or, increase it's speed to let's say the elephants and give it a ability to create los. For it's price it's too weak atm even if some allied fanboys might say something else.
25 Nov 2014, 14:45 PM
#125
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post25 Nov 2014, 14:36 PMMoBo111
For it's price it's too weak atm even if some allied fanboys might say something else.

Holy gardening pudding... Tell me, how units with 40-70 range can stun unit with 85 range? And this stun is not stunnig really. It stuns for 0,5s?
Recently I caught alone JT with my Jackson at Lienne Forest behind this huge building that looks like train station. 3 shots, maybe one DVD damage, rest make stun BUT during this "stuns" JT still was able to reverse behind fuel Point, close to first bunker or flak. So this stun thing is not very punishing if in fact you can move.
25 Nov 2014, 14:56 PM
#126
avatar of gary.giles71

Posts: 165

.. I think it's fine ... one shots SU-85's frontally all day long.
25 Nov 2014, 15:00 PM
#127
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

.. I think it's fine ... one shots SU-85's frontally all day long.



I guess you are talking about the SU-76. The SU-85 can take 1 hit from a JT.
25 Nov 2014, 16:02 PM
#128
avatar of gary.giles71

Posts: 165

Nope ... lost 2 this morning ... one shot one dead 85.
one had 3/4 health the other was full health ... last game I played so I should have the replay still. Once I get home if I remember I'll add some screen shots.
Edit ... that is what it look like ... could have been multiple hits from other enemy. I'll review it for sure.
25 Nov 2014, 17:03 PM
#129
avatar of SlaYoU

Posts: 400

Nope ... lost 2 this morning ... one shot one dead 85.
one had 3/4 health the other was full health ... last game I played so I should have the replay still. Once I get home if I remember I'll add some screen shots.
Edit ... that is what it look like ... could have been multiple hits from other enemy. I'll review it for sure.


Seems weird: coh2-stats says the JT gun does 320 dmg, and SU85 has 640 HP.
25 Nov 2014, 23:32 PM
#130
avatar of Mr. Someguy

Posts: 4928

Yeah, 1 hit from the JT will drop an SU to just half health. It must be taking fire from 2 other guns or another JT / Ele / Pak 43.
26 Nov 2014, 13:17 PM
#131
avatar of gary.giles71

Posts: 165

Checked the replay ... it was 2 hits, I missed the 1st ones in the chaos of war.
8 seconds to death ... still pretty good.
27 Nov 2014, 01:01 AM
#135
avatar of Jaigen

Posts: 1130

Remove the crew shock . the elephant is right now is the better unit by miles because of it. also the panzer jeager doctrine makes the elephant borderline impossible to counter with b4's or arty. and of course spotting scopes
27 Nov 2014, 02:21 AM
#136
avatar of Aladdin

Posts: 959

jump backJump back to quoted post19 Nov 2014, 18:34 PMRomeo
The Jagdtiger has received some well-deserved changes. So what does everyone think? Can I finally archive its card or does it need further teaking?


It doesn't make sense anymore to go for breakthrough and get a Jagdtiger in many games anymore for many reasons.

This this change, Jagdtiger is now just an Elefant with some noticeable differences. It is super slow, and get stunned easily. It is much more expensive than an elefant (note that 290 fuel for OKW means a lot more in comparison with other factions), It's unlocked very late, etc.

Also, with choosing breakthrough you won't get access to many other units or abilities OKW can have with other commanders OKW can have. People choose breakthrough for JT we all know that, otherwise other commanders such as Fortification, Luftwaffe, or Scavenge give you access to better units or abilities.

All in all, I don't see any reason why one would go for JT anymore (well in most cases and maps), and you can use that 290 fuel on something else and get significantly better results.

Shooting through blockers was the biggest thing it had and now it's an absolute rubbish for this price, that's for sure!!!

not to mention it can be destroyed easily on spot by B4.

Considering all these breakthrough doctrine is now totally rubbish and the panzer jager commander of Wehr is way way way way way better. You have a better tank destroyer (elefant) considering the price, and you have stuka bombing and recon to counter B4.
27 Nov 2014, 02:57 AM
#137
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post27 Nov 2014, 02:21 AMAladdin
(note that 290 fuel for OKW means a lot more in comparison with other factions)


290 for OKW (no conversion) is the time equivalent of 435 for USF/Sov/Ostheer :)
27 Nov 2014, 03:40 AM
#138
avatar of NinjaWJ

Posts: 2070

i still see the jagdtiger a lot in 4v4. Perhaps it hasn't lost its popularity in that mode (although, it is easier to now)
27 Nov 2014, 11:12 AM
#139
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post27 Nov 2014, 03:40 AMNinjaWJ
i still see the jagdtiger a lot in 4v4. Perhaps it hasn't lost its popularity in that mode (although, it is easier to now)


of course how else are you going to tackle the isu 152.
27 Nov 2014, 11:30 AM
#140
avatar of bämbabäm

Posts: 246

jump backJump back to quoted post24 Nov 2014, 22:10 PMKatitof
You are new to the concept of scatter and cost differences between armor and infantry, aren't you?


And you must be new to the concept of repairs beeing free while losing whole squads or at least several models is not free to reinforce? :D
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