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russian armor

Retreating AT guns

15 Nov 2014, 21:33 PM
#1
avatar of StonedAssassin

Posts: 63

Currently the raketenwerfer is the only AT gun equivalent with the ability to retreat. This advantage was addressed sort of in a recent patch by giving them suppression, but the protection it has on being able to escape allows it be more mobile and aggressive simply because it has a fallback. The best way to deal with the repetition of late game call-in armor battles is by indirectly giving AT guns more mobility in having that same escape. Currently all the other AT guns act more as "traps" if the enemy happens to push too far; imo they need to be given more of a role
15 Nov 2014, 21:38 PM
#2
avatar of HardworkingBulldozer

Posts: 117

ATs and MGs need support and sighters. This is clearly mentioned in the tutorial tips, available on the game menu.
15 Nov 2014, 22:12 PM
#3
avatar of StonedAssassin

Posts: 63

I think you missed the point
15 Nov 2014, 22:31 PM
#4
avatar of sneakking

Posts: 655

Permanently Banned
When I face Rakatenwerfers with tanks and they try to retreat, they usually get kill/decrewed. So I don't really see that as an advantage.

AT Guns are risky investments, particularly for Ostheer, because they can very well end up in your enemies' hands. Therefore you should play with that in mind. No retreat mechanism is necessary for Pak40s, ZiS-3s, or 57mms if they are played correctly.
15 Nov 2014, 22:44 PM
#5
avatar of HardworkingBulldozer

Posts: 117

I think you missed the point


You are kinda saying ATs are easily flank-able [They should be] and they should be more mobile and independent, requiring less attention.
16 Nov 2014, 02:01 AM
#6
avatar of StonedAssassin

Posts: 63

I'm not saying that AT guns are not effective with their current design if you play them properly. I'm saying that giving them more mobility will change the meta for a more fluid playstyle that is not as focused on late game armor battles, which, is what is annoying to most people about the game right now.

And yes raketenwerfers die on retreat a lot from tanks but that's also true of any infantry squad. More realistically, 57mm's and Zis 3's would be retreating from snipers, artillery or fallschims that can spawn behind them. It's too easy to decrew them (from personal experience of playing against them) and they only really have longevity with passive play. Which is exactly the problem that it's a passive unit. It should be more independent by having an escape but also being just as flankable as it currently is, i.e. an MG. Basically make micro more necessary and give it more utility
16 Nov 2014, 02:17 AM
#7
avatar of Mr. Someguy

Posts: 4928

You realise the Raketenwerfer is the weakest overall AT Gun right?
16 Nov 2014, 02:21 AM
#8
avatar of Hon3ynuts

Posts: 818

Pack howitzer first pls, but it would be interesting if they did give them a retreat function, they would still be pretty slow id imagine
16 Nov 2014, 03:04 AM
#9
avatar of Bananenheld

Posts: 1593 | Subs: 1

at guns are fine, really.
16 Nov 2014, 08:28 AM
#10
avatar of RMMLz

Posts: 1802 | Subs: 1

Raketenwerfer is the weakest, least accurate and most fragile AT unit. It is even terrible against early game vehicles (because of low accuracy and small target size of those vehicles). It also has less range. You can not compare them to ATGs.
16 Nov 2014, 16:02 PM
#11
avatar of gman1211

Posts: 133

Lol It's fragile.... But all at guns are, the raketenwerfer is just a hair more fragile. But it's also way better vs heavy tanks due to higher pen, which is what the meta is all about atm. I would happily decrew my zis for a raketenwerfer if the game let me.
16 Nov 2014, 17:05 PM
#12
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

rak has standard pen. the zis has insignificantly less than the pak and rak.
16 Nov 2014, 17:30 PM
#13
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

You guys should check the stats before claiming something.
nee
16 Nov 2014, 18:45 PM
#14
avatar of nee

Posts: 1216

I thought the Rat also had guaranteed armour penetration, or has that changed recently through patches?
16 Nov 2014, 22:57 PM
#15
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

huh?

rak has 200/190/180
pak has 210/200/190
zis has 200/190/180 (i was wrong, zis and rak have the same pen)
57 has 140/125/115

the first three are all "average" and the 57 has shit for base stats but really good vet abilities and is 1 of 2 US hard options.
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