Mark Target
Posts: 2070
Posts: 1702
However, until soviet non doctrinal vehicles are unable to do anything, it must stay as it is.
Posts: 2053
Well, once non doctrinal soviet vehicles aren't metal coffins, then i am fine with mark target increasing penetration instead of damage.
However, until soviet non doctrinal vehicles are unable to do anything, it must stay as it is.
Posts: 322
These tanks need to be brought up to at least 3 shot range.
Now when you look at the medium like the P4 attacking a Jackson that can take up to 4-5 shots. but when you go up to ELE or JT or KT its a 2 shot. this adds so many problems.
SU-86 and T34/76 is in the same boat as well.
Posts: 1702
Posts: 1702
Posts: 2070
Well, once non doctrinal soviet vehicles aren't metal coffins, then i am fine with mark target increasing penetration instead of damage.
However, until soviet non doctrinal vehicles are unable to do anything, it must stay as it is.
The primary problem me and my team on my stream was talking about this very thing about a week ago, The problem being that a lot of allied tanks are 2 shotable.
These tanks need to be brought up to at least 3 shot range.
Now when you look at the medium like the P4 attacking a Jackson that can take up to 4-5 shots. but when you go up to ELE or JT or KT its a 2 shot. this adds so many problems.
SU-86 and T34/76 is in the same boat as well.
Well i like that the Elefant and Jagd so that much damage. Feels authentic BUT considering Axis have other good support AT weapons around..
Posts: 322
Well i like that the Elefant and Jagd so that much damage. Feels authentic BUT considering Axis have other good support AT weapons around..
2 Shotting a 120+ fuel tank at ranges of 80 or 70? (ele?)
Is not good for balance. and adds a lot of issues to the game.
Posts: 133
IF YOU DON'T BUILD ANTI AIR UNITS, PEOPLE WILL IDENTIFY THIS WEAKNESS AND USE AIR SUPERIORITY TO GAIN AN EDGE ON YOU. OSTWIND PANZERS ARE A REAL UNIT. PLEASE USE THEM.
Posts: 1970 | Subs: 5
Posts: 612
Posts: 187
I'm just wishful thinking though as we haven't seen commander abilities or commanders see any kind of serious change in how they work.
Posts: 2819
This ability seems too strong to me. You get a massive damage boost against targets the axis relies very heavily on and it synergizes way too well with the P-47 and B4. Using this ability it seems way too easy to just coordinate a few button clicks amongst your team and take out a KT or Jagdtiger.
I suggest changing it from a received damage boost to armor reduction. I'd also shorten the duration or at least make it end when the plane gets shot down.
I can't believe this isn't a troll.
Nerf the nerfed Mark Target please.
Please Romeo, please tell me you're trolling hard.
Posts: 115
Posts: 1484
Posts: 1970 | Subs: 5
LMAOOOOOO, are you KIDDING ME? NERF the ONLY chance Soviets have against heavy armor? Not only that, but this ability is doctrine dependent and relies on COMBINED arms to be effective! Relic already nerfed Soviets to the ground now lets dig more, nerf marked target, lets nerf button again too, lets nerf B4. The only faction left standing will be USA, OKW and OST. This is ridiculous rant against an ability that has already been tweaked. Oh lets not mention GOD MODE Blitzkrieg and smoke. SMH.
My opening post is certainly not a rant. A rant would be characterized by hyperbole, overuse of caps, off-topic mentions of unrelated other problems in the game, and a total lack of useful suggestions.
Posts: 1802 | Subs: 1
Posts: 1802 | Subs: 1
My opening post is certainly not a rant. A rant would be characterized by hyperbole, overuse of caps, off-topic mentions of unrelated other problems in the game, and a total lack of useful suggestions.
This was freaking hilarious.
Posts: 1439
My opening post is certainly not a rant. A rant would be characterized by hyperbole, overuse of caps, off-topic mentions of unrelated other problems in the game, and a total lack of useful suggestions.
I see what you did there.
Posts: 4928
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