MG42 got the machine gun spot with 50% of the vote, partially because it would come earlier than the Maxim (T1 v T2) and also because people considered arc and suppression more important than raw damage
http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units
http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry
http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry
http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry
http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns
Builder Unit: Sturmpioneers OKW 58%
Core Infantry: Grenadiers Ostheer 32%
Elite Infantry: Obersoldaten 28%
Unlockable Upgrade: IR STG 44 47%
Machine Gun: MG42 50%
Faction now looks like this:
T0: Sturmpioneers
T1: Grenadiers, MG42
T4: Obersoldaten
CP3: IR STG
We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage
+++++++++++++++++
This round, indirect fire options.
Fantasy Faction VI: Indirect Fire
- This thread is locked
7 Nov 2014, 05:10 AM
#1
Posts: 3552 | Subs: 2
7 Nov 2014, 05:11 AM
#2
Posts: 3552 | Subs: 2
This will be interesting, and I really have no idea which way this will go.
I doubt that either the Pack Howitzer or the ISG will get it; and I expect that being in T2 will count against the 82mm
Which makes it a battle between the 120mm and the OKH 81
I doubt that either the Pack Howitzer or the ISG will get it; and I expect that being in T2 will count against the 82mm
Which makes it a battle between the 120mm and the OKH 81
7 Nov 2014, 05:14 AM
#3
Posts: 4928
I voted for the Granatwerfer.
7 Nov 2014, 05:47 AM
#4
Posts: 467
120mm, the longer range is quite valuable imo.
Also don't know how IR STG44s won over M 1919.
Also don't know how IR STG44s won over M 1919.
7 Nov 2014, 05:49 AM
#5
Posts: 4928
I don't like the accuracy of the 120mm though. Personal experience, the fucking thing bombs my lines more than the enemy.
7 Nov 2014, 05:52 AM
#6
Posts: 1963 | Subs: 1
I don't like the accuracy of the 120mm though. Personal experience, the fucking thing bombs my lines more than the enemy.Is your line like 5 metres away from the enemy?
I expected that it would at least be 50 metres away.I chose the Granatwerfer 34 because I like how fast it fires and saturates the area with mortar shells.
7 Nov 2014, 06:06 AM
#7
Posts: 2053
I just realized that this is now possible with the power of modding. (In fact, ill probably mod this setup myself for fun after the fantasy faction is complete)
I chose the 120 mm mortar because it is super dangerous to blobs of infantry. Also, it has 6 men and can retreat with only one man.
@Hitman5: I also chose M1919's because the squad that has them can go into a static suppression mode and you can void requiring HMG's with them. I guess because all the other units are long range oriented - other than sturmpios - and the IR STG's balance out the need for close range support.
I chose the 120 mm mortar because it is super dangerous to blobs of infantry. Also, it has 6 men and can retreat with only one man.
@Hitman5: I also chose M1919's because the squad that has them can go into a static suppression mode and you can void requiring HMG's with them. I guess because all the other units are long range oriented - other than sturmpios - and the IR STG's balance out the need for close range support.
7 Nov 2014, 06:14 AM
#8
Posts: 4928
Is your line like 5 metres away from the enemy?I expected that it would at least be 50 metres away.
Nah but too often I see infantry attack my line, get forced to retreat, then 5-10 seconds later my Conscripts explode.

7 Nov 2014, 07:05 AM
#9
Posts: 3552 | Subs: 2
I just realized that this is now possible with the power of modding. (In fact, ill probably mod this setup myself for fun after the fantasy faction is complete)
Please do, it will be very interesting
7 Nov 2014, 08:32 AM
#10
Posts: 249
This is a tough one, I think I'm going for Soviet mortar because precision strike. 82mm because I don't want to spend CPs to get a mortar. However Ostheer one would come from tier1 so this really is a hard choice.
7 Nov 2014, 09:23 AM
#11
Posts: 589
Voted GrW 34 Mortar, simply because of it's cost effectiveness, accuracy and you don't have to pigeon hole yourself into a doctrine or strat to get it.
12 Nov 2014, 07:46 AM
#12
14 Posts: 10665 | Subs: 9
Locking - at the request of OP!
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