RELIC answer please URGENT
Posts: 250
1 Posts: 422 | Subs: 3
Only very few bulletins stack. Usually they are price reduction bulletins.Posts: 250
Im not relic dev but i think i can answer somethingOnly very few bulletins stack. Usually they are price reduction bulletins.
it is not price bulletin i got, it is %3 more accuracy for PGs, i have two of it (dropped one in game) so i wanna see if i use them both in a loadout does it mean i am gonna get %6 more accuracy for my PGs?
Posts: 175

Posts: 250
Wow, this is so important
yea i am sacrificing a bulletin for this xD so if this is not what i think i am wasting one bulletin slot
Posts: 292
Im not relic dev but i think i can answer somethingOnly very few bulletins stack. Usually they are price reduction bulletins.
I'm not sure about any other bulletin but I know for fact that the USF "Grenade range increased by 7%" stacks.
Posts: 1248
Im not relic dev but i think i can answer somethingOnly very few bulletins stack. Usually they are price reduction bulletins.
Cruzz: 95% of all bulletins stack.
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1 Posts: 92
Wow, this is so important
Dont you know bulletins decide RNG outcomes. \
RNG bulettin: 100 percent chance of all RNG outcomes in your favor
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1 Posts: 422 | Subs: 3
Cruzz: 95% of all bulletins stack.
Guess i had some old info then

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Permanently Banned
Cruzz: 95% of all bulletins stack.
so what are the 5% that dont stack?
Posts: 4928
Also do the OKW Panzer IV Armour bulletins stack? Because if they do, an OKW Panzer IV with Skirts upgrade will have higher armour than an Ostheer Vet 2 Panzer IV (without armour bulletin).
Posts: 2807 | Subs: 6
Question, how does stacking work? Is it X + 1 + 1 + 1, or is it X + 3?
I believe it's (bulletin bonus)*(number of bulletins)
Posts: 4928
I believe it's (bulletin bonus)*(number of bulletins)
In that case:
WM Panzer IV no bulletins = 180.0 Frontal Armour
OKW Panzer IV 3 bulletins = 184.0 Frontal Armour
WM Panzer IV Vet 2, no bulletins = 234.0
OKW Panzer IV Skirts + bulletins = 239.2
So under the right conditions, OKW's Panzer IV can be better armoured than Wehrmacht's Vet 2 version

Of course, this also means that in theory you can get a Wehrmacht Panzer IV with 262 frontal armour, that would be worth seeing!
Posts: 2396 | Subs: 1
. Posts: 1802 | Subs: 1
I believe it's (bulletin bonus)*(number of bulletins)
In don't think so. In some games (like LoL and DoTA) We have "additive stacking" and "multiplicative stacking" Here are to examples From League of Legends:
Additive stacking: if your champion has two items granting +100 health each, your champion has 200 bonus health.
Multiplicative stacking: If your champion has armor granting 10% damage reduction and an item granting 10% damage reduction, you multiply the damage factors—0.9 and 0.9—to get 0.81, which means your champion has 19% damage reduction (against physical damage).
So in CoH for lets say increased armor, if you have 100 armor and two "Add 4$ amor" it will be like this:
100+(4% of 100)= 104
104+(4% of 104)= 104+4.16= 108.16
Well first of all, this is not a HUGE difference (I feel like a stupid nerd explaining this, who the hell cares about 0.16% armor



) . And the reason that I say the games uses the latter kind is most of the time in programming, calculations are done from top to bottom, So the game checks for a bulletin, applies its effect, then checks for other bulletin and applies its effect again UNLESS the engine is told to add the effects,then to apply it.I might be wrong though, just my thoughts.

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