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Partisans: Picking the weapon

9 Sep 2014, 19:50 PM
#1
avatar of Partisanship

Posts: 260

I feel a bit more chatty than usual so I'll ask another question regarding the Partisan. Though their performance is slightly lacking for their vitality and price, they do get their job done (infiltration, decapping, sneaky mines and barbed wires). The random weapon spawn depending entirely on luck is quite an annoyance for me since I occasionally get a weapon that I did not need (e.g. I need PPSh but I got a LMG squad).

Wouldn't it be neat if you could pick the weapon? I'm not sure if this is too complicated to implement, but I felt this could improve Partisan performance without the actual need to strengthen their stats. We just need to tactically pick the proper weapon set and Partisan can accomplish the desired result with greater ease.

Need a fast sweep of weakened infantry or weapon sets? PPSh
Flexible weapon that has open slots to pick up weapons? SVT40
Decent output in mid to long distance while garrisoned? LMG
Screw up light vehicles? AT rifles
Hurt a tank (even if its a wee bit)? Shrecks.

It is a indirect improvement to the Partisan...in my opinion of course.
9 Sep 2014, 23:06 PM
#2
avatar of Barrier
Patrion 28

Posts: 146

I like it, they could implement that by having all weapons as upgrades and make them cost 0 munitions. Then when you pick one, the other options get removed.
9 Sep 2014, 23:11 PM
#3
avatar of braciszek

Posts: 2053

Its not like partisans weren't organized.
...

I approve this as well.
9 Sep 2014, 23:18 PM
#4
avatar of BartonPL

Posts: 2807 | Subs: 6

good idea, better not have partisants squads depending on RNG god (ohh damn i'm sinner)
10 Sep 2014, 05:55 AM
#5
avatar of Alpharius

Posts: 56

Good side that it would be good.
Bad is that we won't see LMG and PTRS partisans
(Won't miss them much though)

Still that's definitely not going to happen, as this patch made partisan commander much worse
10 Sep 2014, 06:51 AM
#6
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

why would you ever pick PTRS over shreks?
10 Sep 2014, 10:20 AM
#7
avatar of Alpharius

Posts: 56

why would you ever pick PTRS over shreks?

I wouldn't. I commented on the idea. If we could choose weapon
10 Sep 2014, 10:41 AM
#8
avatar of Crecer13

Posts: 2184 | Subs: 2

My little dream - to remove partisan and irregular.

This is the worst sabotage unit in the game.
Just replace them with scout troop. coming to the 2 CP

10 Sep 2014, 10:52 AM
#9
avatar of MarcoRossolini

Posts: 1042

My little dream - to remove partisan and irregular.

This is the worst sabotage unit in the game.
Just replace them with scout troop. coming to the 2 CP



That's kinda what the 2 man scout sniper is meant to perform role wise, except that it's just your standard sniper really.

Good idea none the less, I'd like to see that, so much untapped potential within Soviet history and forces that relic ignored in favour of the blind mass charge stereotype.
10 Sep 2014, 10:55 AM
#10
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

My little dream - to remove partisan and irregular.

This is the worst sabotage unit in the game.
Just replace them with scout troop. coming to the 2 CP


:ot: but those pictures are cool, therefore :wub:
10 Sep 2014, 15:59 PM
#11
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

why would you ever pick PTRS over shreks?


i think you get like 4 ptrs v. 1 shreck so that the anti tank dps evens out.\

4 ptrs might be better if partisans aren't taking fire or in building.
10 Sep 2014, 16:32 PM
#12
avatar of Katitof

Posts: 17891 | Subs: 8

Its 3 ptrs and if you drop one you can't pick it back.
10 Sep 2014, 16:46 PM
#13
avatar of Partisanship

Posts: 260

On regards of why you would ever pick a PTRS over a Shreck:

Shrecks take a very long time to reload for Partisans. PTRS, although requires all three models to aim, take much less time to reload for a second volley. When used against light vehicles, the damage is almost the same, making PTRS more desirable than the shreck at some situations.
10 Sep 2014, 16:55 PM
#14
avatar of Alpharius

Posts: 56

So far, I got out of ideas, how to make Partisan commander work, despite trying a lot.
Last patch might made it even worse.
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