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russian armor

Guard Rifles

21 Jul 2014, 00:11 AM
#1
avatar of Dullahan

Posts: 1383

These guys are a whole lot better against Infantry than I remember them being. They're ridiculously difficult to take down.

How does everyone else feel about them? I've found them really damn hard to counter as OKW, aside from just suppressing them.
21 Jul 2014, 00:26 AM
#2
avatar of pigsoup
Patrion 14

Posts: 4299 | Subs: 2

don't they have same hp as conscripts? i don't think they even have armor or reduced incoming accuracy.

they became quiet useful when DPs became not useless a loooooong time ago.
21 Jul 2014, 00:34 AM
#3
avatar of CptEend
Patrion 14

Posts: 369

They're good until Obers hit the field. Not that hard to counter imo.
21 Jul 2014, 00:41 AM
#4
avatar of coh2player

Posts: 1571

Question: According to coh2 stats, the DP is supposed to do ~6.4 @ max range while the LMG42 does ~9.4 at max range.

The dps have double, so is the figure dealing with 2 or just one DP?
21 Jul 2014, 00:50 AM
#5
avatar of WhySooSerious

Posts: 1248

21 Jul 2014, 00:56 AM
#6
avatar of Greeb

Posts: 971

These guys are a whole lot better against Infantry than I remember them being. They're ridiculously difficult to take down.

How does everyone else feel about them? I've found them really damn hard to counter as OKW, aside from just suppressing them.


Yes, they've got better AI than in the past, but you shouldn't have any problem dealing with them playing OKW. Shocks instead can be harder to deal with.

Be glad if your rival choose a Guard doctrine.
21 Jul 2014, 00:56 AM
#7
avatar of Arclyte

Posts: 692

Question: According to coh2 stats, the DP is supposed to do ~6.4 @ max range while the LMG42 does ~9.4 at max range.

The dps have double, so is the figure dealing with 2 or just one DP?


That's for a single LMG, so yes, 2 DP's outdamages one LMG42

But you also have to account for the extra riflemen grenadiers get, since PTRS's don't do anything to infantry.

2 DPs and 2 Rifles
vs
3 rifles and LMG42

I think considering all the costs and requirements, I think it's fine. I personally feel PTRS rifles shouldn't be droppable, though
21 Jul 2014, 01:33 AM
#8
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post21 Jul 2014, 00:56 AMArclyte
That's for a single LMG, so yes, 2 DP's outdamages one LMG42

But you also have to account for the extra riflemen grenadiers get, since PTRS's don't do anything to infantry.

2 DPs and 2 Rifles
vs
3 rifles and LMG42

I think considering all the costs and requirements, I think it's fine. I personally feel PTRS rifles shouldn't be droppable, though


Guard DPS with dual DP-28: 18.1000 - 15.3088
Grenadier DPS with LMG 42: 25.4898 - 15.7931

2 Mosin-Nagant + 2 DP vs 3 Kar 98 + LMG 42
21 Jul 2014, 01:52 AM
#9
avatar of TheMightyCthulu

Posts: 127

I think they are ok. I don't usually use them as a Soviet player, and I don't really see them very often when playing as Wehrmacht.
21 Jul 2014, 02:03 AM
#10
avatar of The_Courier

Posts: 665

I feel they could use a bit of a bump somewhere. For 360 MP doctrinal infantry that needs an upgrade to be useful, they feel kinda lackluster, at least compared to the beastly Shocks. The PTRS is very underwhelming and can barely damage anything bigger than a halftrack. Button is useful, but without it their usefulness vs vehicles is very limited. Their AI is decent, but in the WFA meta of elite infantry with crazy long range DPS (1919 rifles/paras, Obers, panzerfusiliers, jaegers ect.) I feel they cannot really compete anymore.

It doesn't help the doctrines that have them usually aren't the very best.
21 Jul 2014, 02:12 AM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I would love being able to drop manually PTRS. The only weapon in the game you don´t care if you drop.
21 Jul 2014, 02:17 AM
#12
avatar of DanielD

Posts: 781 | Subs: 3

Button is an awesome ability and I would guess part of why guards have remained so-so against infantry.
21 Jul 2014, 02:20 AM
#13
avatar of Mr. Someguy

Posts: 4928

They're better against OKW than OH because OH only has 2 light vehicles that are only out in a medium-sized timeframe, compared to OKW which is half light vehicles also sluggish Jagdpanzer IV.
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