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russian armor

Hands on Western Fronts Armies

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2 Jun 2014, 20:26 PM
#361
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

I still don't get it how the OH and Soviets will fit in with regard to the performance on the battlefield...? Oh and the US base is ugly...
2 Jun 2014, 20:36 PM
#362
avatar of Zupadupadude

Posts: 618

How long is the set up / pack up time on the Infrared Half-Trackm and what's the health and armour like?


It's about 1 second or so, very short. I haven't really looked at health or anything but I imagine it's the same as the Ostheer hafltrack. It doesn't have any other abilities.
2 Jun 2014, 20:39 PM
#363
avatar of Zupadupadude

Posts: 618

Another question: Sturmtiger. The reload is supposed to be mega long, but can you 'control' the reload?

Eg. Fire the shell, and then evacuate the ST to your base, and then reload it there.


Yes. The reload is an 'ability'. Firing the gun is an 'ability'. So when you fire the gun, you can reload it. The reload takes a while and the tank is incredibly vulnerable while you do it. If you hit it with a tank in the rear while it's reloading, it gets abandoned. It is a great unit for urban maps or very dense maps.
2 Jun 2014, 20:42 PM
#364
avatar of Mr. Someguy

Posts: 4928

Yes. The reload is an 'ability'. Firing the gun is an 'ability'. So when you fired the gun, you can reload it. The reload takes a while and the tank is incredibly vulnerable while you do it. If you hit it with a tank in the rear while it's reloading it gets abandoned. It is a great unit for urban maps or very dense maps.


Can Infantry kill the crew members while they reload in order to force a decrew?
2 Jun 2014, 20:51 PM
#365
avatar of Katitof

Posts: 17884 | Subs: 8



Who says it needs to come out? It could just express mail a gift as long as you have the address!

Perhaps its range is similar to brummbar?
Ever thought of that? :P
2 Jun 2014, 21:05 PM
#366
avatar of Zupadupadude

Posts: 618



Can Infantry kill the crew members while they reload in order to force a decrew?


I don't think so. I shot at a Sturmtiger with Riflemen while it was reloading once, and nothing happened, so I assume that only tanks and AT-Guns can decrew it.
2 Jun 2014, 21:09 PM
#367
avatar of Mr. Someguy

Posts: 4928


Perhaps its range is similar to brummbar?
Ever thought of that? :P


Well he said a blizzard, so it can still fire from the fog due to halved visibility!
2 Jun 2014, 21:11 PM
#368
avatar of BeltFedWombat
Patrion 14

Posts: 951

I've captured one after one hit with a 'zooka. I also managed to use a demo charge on on (paratroop ability).
2 Jun 2014, 21:14 PM
#369
avatar of coh2player

Posts: 1571

I'm not really anticipating the costly King Tiger all that much. I remember the unwieldly KT from vcoh 'Terror' doctrine. And of course, we all experienced the original 'Tiger Ace' with its slower movement, double HP and damage.

So what are the thoughts about the effectiveness of the KT?
2 Jun 2014, 21:35 PM
#370
avatar of akosi

Posts: 1734

Permanently Banned
2 Jun 2014, 21:53 PM
#371
avatar of BeltFedWombat
Patrion 14

Posts: 951

I'm not really anticipating the costly King Tiger all that much. I remember the unwieldly KT from vcoh 'Terror' doctrine. And of course, we all experienced the original 'Tiger Ace' with its slower movement, double HP and damage.

So what are the thoughts about the effectiveness of the KT?


It's like all the other super-heavies tbh. It needs some baby-sitting to stop it getting swarmed, but a KT with a couple of armoured units escorting it is a juggernaut.

I played a 1 v 1 with a friend where I managed to kite one using smoke and a couple of Jacksons. I lost both, but got the KT to very low health and took it out with rockets.
2 Jun 2014, 22:40 PM
#372
avatar of $nuffy

Posts: 129

any first hand experience about the KT's damage against tanks ? Does it hurt armor like an Elefant ? ie two shots against the medium tanks ? Did anyone notice if they gave it a range buff, since resident CoH2 PAK 43's have special range value as of now.. How much more durable does it seem in comparison to Tiger I ? 15,20,25% ?! Thank you !
2 Jun 2014, 22:52 PM
#373
avatar of Brick Top

Posts: 1159

I'm not really anticipating the costly King Tiger all that much. I remember the unwieldly KT from vcoh 'Terror' doctrine. And of course, we all experienced the original 'Tiger Ace' with its slower movement, double HP and damage.

So what are the thoughts about the effectiveness of the KT?



Eh? How can you fail with the vcoh KT.. its a battering ram. All you have to do is hold the closest VP to your base, and contest the middle one until the KT can come and slowly push on that middle flag. Its not hard to use so long as your entire army is supporting it.. it must use less micro than almost anything.

If you try to use as anything other than a slow moving bunker/88 your doing it wrong.
2 Jun 2014, 23:27 PM
#374
avatar of Porygon

Posts: 2779

jump backJump back to quoted post2 Jun 2014, 22:40 PM$nuffy
any first hand experience about the KT's damage against tanks ? Does it hurt armor like an Elefant ? ie two shots against the medium tanks ? Did anyone notice if they gave it a range buff, since resident CoH2 PAK 43's have special range value as of now.. How much more durable does it seem in comparison to Tiger I ? 15,20,25% ?! Thank you !


KT is a fatter cat, period.

Can't talk shit or they say NDA crap again.

Oh wait, you can talk Sturmtiger and KT now?
OK, KT is a fatter cat, nothing more. :p
I definitely prefer the thinner one.

Sturmtiger is a smaller but even fatter cat, slow and shitting a verrrrrrrry big slow shit, expect an AVRE operate everything in matrix mode.
Most useless unit in COH history, at least in current state.
2 Jun 2014, 23:33 PM
#375
avatar of Brick Top

Posts: 1159

Just noticed on the OKW teaser trailer, where the 3 KTs are attacking an urban area, as they move past a burning building, the flames beautifully light up the tanks.

Is this kind of lighting part of the standard game? Or kind of new? Because if so, I really need/want to upgrade my PC! Looks so awesome.
2 Jun 2014, 23:34 PM
#376
avatar of $nuffy

Posts: 129



KT is a fatter cat, period.

Can't talk shit or they say NDA crap again.


I was under the impression that KT is open for discussion !? Well, thx anyhow, we shall know soon enough ;)
2 Jun 2014, 23:43 PM
#377
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post2 Jun 2014, 17:23 PMKyle
Some of my opinion about the US:


I think whatever I said has been stream so no problem to me right ?






Wow a lot of NDA breaking went on last night. We aren't allowed to talk about the units in the stream and even if you did we definetely aren't allowed to talk about balance (Kyle).
2 Jun 2014, 23:44 PM
#378
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Sturmtiger gets a forward mounted grenade launcher at vet one to deal with infantry.
2 Jun 2014, 23:48 PM
#379
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

Sturmtiger gets a forward mounted grenade launcher at vet one to deal with infantry.


It's not a grenade launcher per se but the crew man throwing a smoke grenade through the barrel.
2 Jun 2014, 23:53 PM
#380
avatar of coh2player

Posts: 1571

^

S-mine discharger on the roof, used to clear off boarders?

Just released on yt:

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