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russian armor

2014-02-18 Patch Analysis (Hidden Changes)

20 Feb 2014, 06:48 AM
#1
avatar of Omega_Warrior

Posts: 2561

Relic did a good job with patch note accuracy this patch. Here are some (mostly) minor things that were changed outside the patch notes:

Soviet:
120mm mortar precision strike:
Damage reduced from 200 to 80.
Flinch radius reduced from 8 to 4.
This change was applied separately from the 82mm mortar precision strike nerf.

Combat Engineer:
Build time reduced from 24 seconds to 21 seconds.

German:
The hull machine gun on the p4, ostwind, elefant, panther, tiger and tiger ace:
Damage increased from 2 to 4

General:
The armour of all fences has been increased from 3 to 7.
Bricks and posts have had their armour increased from 25 to 40 and health from 110 to 270.
Light vehicles may no longer crush driftwood piles.

*All credit goes to Zed03 from Reddit.
20 Feb 2014, 07:17 AM
#2
avatar of The Dave

Posts: 396



General:
The armour of all fences has been increased from 3 to 7.
Bricks and posts have had their armour increased from 25 to 40 and health from 110 to 270.



If this is true how does it effect the cover gameplay?
20 Feb 2014, 07:24 AM
#3
avatar of Rasheem

Posts: 5

I only played a few games, however, it seems they might have tweaked how the StG44 shoots? more in a burst fashion than automatic fire?

Overall dps didn't seem to change, anyone else notice this?
20 Feb 2014, 07:42 AM
#4
avatar of Sorban

Posts: 36

Thanks, for the Info. Good job!
20 Feb 2014, 08:13 AM
#5
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181



If this is true how does it effect the cover gameplay?

the cover simply lasts longer...
20 Feb 2014, 08:31 AM
#6
avatar of carloff

Posts: 301


Damage reduced from 200 to 80.
Flinch radius reduced from 8 to 4.

This only impacts buildings I guess. 80 damage is still enough to kill 40 hp soldiers. But AOE reduce is bad.

Thanks for this hidden changes.
20 Feb 2014, 08:34 AM
#7
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

I didn't know about that mortar nerf.
20 Feb 2014, 08:59 AM
#8
avatar of wooof

Posts: 950 | Subs: 1

the notes never specified that only the 82mm got nerfed. it just said "Precision strike now deals the same amount of damage as the main barrage weapon" which does imply it affects both mortars.

its worth noting the flinch radius is NOT the same thing as the AOE. the 120mm precision AOE has not changed


also, build time is linked to unit cost, so reducing the CE cost by 30 mp also reduced its build time by 3 seconds.
20 Feb 2014, 09:18 AM
#9
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Maps
Team balance, decided to withdraw these maps outside automatch. So this is not a bug, but is a feature:

Don river
Pripyat
Pripyat Winter
Rzhev
City 17 Winter
Neo
20 Feb 2014, 09:24 AM
#10
avatar of Neo

Posts: 471

What is Flinch Radius? Is it the area within which enemy troops hit the deck if a mortar round falls?
20 Feb 2014, 11:52 AM
#11
avatar of bilsantu

Posts: 177

Why are there ninja changes in the first place? Sigh. And how does one notice them?
20 Feb 2014, 12:18 PM
#12
avatar of Omega_Warrior

Posts: 2561

Why are there ninja changes in the first place? Sigh. And how does one notice them?
It's most likely things they forgot about or didn't think were all that significant. It's not like they have some sinister plan to sneak in stronger fences while we aren't looking.
20 Feb 2014, 12:19 PM
#13
avatar of Cardboard Tank

Posts: 978

I think the precision strike nerf was necessary. On mortar duels like Semoiski this was just annoying. As soon as the soviet mortar hit vet 1 the duel was over. I have yet to see whether the ability to totally wipe German mortars is in fact reduced. The 120mm mortar still has a more powerful grenade, more range and the ability to deliver a precision strike. I´m almost certain it will still outclass German mortars.
20 Feb 2014, 12:40 PM
#14
avatar of Aradan

Posts: 1003

The 120mm mortar still has a more powerful grenade, more range and the ability to deliver a precision strike. I´m almost certain it will still outclass German mortars.


And cost 2x more. Now is no reason build 120mm. Two normal 81mm are better deal.
20 Feb 2014, 12:45 PM
#15
avatar of Chuck Norris

Posts: 93

jump backJump back to quoted post20 Feb 2014, 09:18 AMcapiqua
Maps
Team balance, decided to withdraw these maps outside automatch. So this is not a bug, but is a feature:

Don river
Pripyat
Pripyat Winter
Rzhev
City 17 Winter


And it only took 6+ months and probably a million vetos to come to this conclusion...

Better late than never I guess...
20 Feb 2014, 13:26 PM
#16
avatar of carloff

Posts: 301

I didn't know about that mortar nerf.

Don't you know about PTRD buff? 15 seconds, 4 rifles, Pz4 dead.
20 Feb 2014, 13:50 PM
#17
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



And it only took 6+ months and probably a million vetos to come to this conclusion...

Better late than never I guess...


:))))))))))))))))))))))))))

I didnt have to veto any map on 2v2
20 Feb 2014, 14:13 PM
#18
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post20 Feb 2014, 13:26 PMcarloff

Don't you know about PTRD buff? 15 seconds, 4 rifles, Pz4 dead.

On rear armor with mark target maybe.
And its PTRS.
PTRD was a different one.
20 Feb 2014, 14:25 PM
#19
avatar of tokarev

Posts: 307

...and 120mm mortar was never seen again...

Amen.
20 Feb 2014, 14:38 PM
#20
avatar of bilsantu

Posts: 177

jump backJump back to quoted post20 Feb 2014, 14:25 PMtokarev
...and 120mm mortar was never seen again...

Amen.


It's range should return to pre-nerf values after all the changes.
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