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russian armor

When you have a konig you are invincible

27 May 2022, 20:57 PM
#101
avatar of KoRneY

Posts: 682



Is it even possible to lose the flak so fast in a teamgame? You'd have to overextend AT guns, which means one flank from ally it's gg for you. Not to mention the length to actually destroy it. Unless you have such a mass of indirects that nothing can withstand it, but then you wouldn't really have any map control. Of course, there are "let me put the flak HT in the middle of the map" players. But that is either "you snowball so hard you can put it" or it's your first time playing. Haven't seen a destroyed flak before the first armour comes out. Maybe during construction if penals found it.



Admittedly more of an issue in more square 2v2 maps than 3v3 (maps are too large) but even the immediate cutoffs right outside of your base on say Elst or AoD are at risk. Obviously would prefer to stick it in my base but games don't always go so smoothly and sometimes you gotta poke it out of your base a bit, exposing it to a bit of indirect and an offmap. Have lost some with a bit of coordination and it's a very, very uphill battle, afterwards.
27 May 2022, 22:00 PM
#102
avatar of Kurobane

Posts: 658

jump backJump back to quoted post27 May 2022, 15:27 PMVipper

Half the OKW armor already have AP round only, what would the be a reason to switch?


The same reason the 76 Sherman has normal AP rounds and HVAP arounds.


German Heat rounds had much higher velocity than standard AP rounds. This meant that Heat rounds not only had greater range than standard AP rounds but could penetrate armor from longer distances.

Having HEAT rounds function like the 76 Sherman would be better than the current implementation.
27 May 2022, 22:15 PM
#103
avatar of Vipper

Posts: 13476 | Subs: 1



The same reason the 76 Sherman has normal AP rounds and HVAP arounds.


German Heat rounds had much higher velocity than standard AP rounds. This meant that Heat rounds not only had greater range than standard AP rounds but could penetrate armor from longer distances.

Having HEAT rounds function like the 76 Sherman would be better than the current implementation.

Sherman 76 has AP rounds that actually have AI and HVAP rounds with better penetration and accuracy but no real AI. There is choice to be made for the player.

Panther/JP/Puma all do not really have any real AI on the main gun so one would have to choose between AT rounds and AT rounds with higher penetration and that is not really much of choice...
28 May 2022, 11:32 AM
#104
avatar of MassaDerek

Posts: 197



The same reason the 76 Sherman has normal AP rounds and HVAP arounds.


German Heat rounds had much higher velocity than standard AP rounds. This meant that Heat rounds not only had greater range than standard AP rounds but could penetrate armor from longer distances.

Having HEAT rounds function like the 76 Sherman would be better than the current implementation.


HEAT was low-velocity in almost all of it's iterations in the war because it didn't rely on kinetic energy to penetrate armor but rather chemical energy, for which caliber was the most important.The velocity of a HEAT projectile doesn't affect it's armor-piercing capability because it's the molten jet that penetrates the armor, not the actual shell that hits the armor.
31 May 2022, 17:13 PM
#105
avatar of BasedSecretary

Posts: 1197



Is it even possible to lose the flak so fast in a teamgame? You'd have to overextend AT guns, which means one flank from ally it's gg for you. Not to mention the length to actually destroy it. Unless you have such a mass of indirects that nothing can withstand it, but then you wouldn't really have any map control. Of course, there are "let me put the flak HT in the middle of the map" players. But that is either "you snowball so hard you can put it" or it's your first time playing. Haven't seen a destroyed flak before the first armour comes out. Maybe during construction if penals found it.



Not really true. This implies that OKW has a weak overall roster. If you have 2 teams of top 10 players playing each other, where mistakes are seldom, KT will be on the field if the game prolongs. To never be in a situation facing the KT, means that you have to capitalize on the weakness of OKW early on. OKW in teamgames has few weaknesses against all but soviets. And even against them, some maps deny the soviets. Not to mention that you could have a brit in a team, which in 95% of cases means that you have to really bring your A game. The few weaknesses OKW has can be rectified by a commander choice (and overall most OKW commanders are great, and they have a full stock roster)


Half-true half-not is the essence of what you write.

In order for one to get a KT in a timely and effective manner, three miracles have to happen:
  • You must not lose too much of your army in order to be able to tech appropriately. That may sound trivial due to OKW supposedly having terminator units, but in all actuality that's not completely true.
  • You must effectively skip the early Heal Truck -> Schwere meta and subsequent PanzerIVJ in order to give the third tech truck time and room to build.
  • You have to build 720mp and 270fuel at the same time your opponent is at its deadliest: T34s/85, M4Cs, Cromwells. The Raketen helps ofcourse at this but overall it's ridiculously hard.



So in the big picture, Kongigstgiger is at the perfectest place as a legendary unit that can turn the tide. If there was not the Spearhead mechanic I would dare call it the perfect unit. Right now, it's the perfect OP unit.
31 May 2022, 19:09 PM
#106
avatar of Esxile

Posts: 3597 | Subs: 1



Half-true half-not is the essence of what you write.

In order for one to get a KT in a timely and effective manner, three miracles have to happen:
  • You must not lose too much of your army in order to be able to tech appropriately. That may sound trivial due to OKW supposedly having terminator units, but in all actuality that's not completely true.
  • You must effectively skip the early Heal Truck -> Schwere meta and subsequent PanzerIVJ in order to give the third tech truck time and room to build.
  • You have to build 720mp and 270fuel at the same time your opponent is at its deadliest: T34s/85, M4Cs, Cromwells. The Raketen helps ofcourse at this but overall it's ridiculously hard.



So in the big picture, Kongigstgiger is at the perfectest place as a legendary unit that can turn the tide. If there was not the Spearhead mechanic I would dare call it the perfect unit. Right now, it's the perfect OP unit.


There no need to rush it, you get it and that's it.
1 Jun 2022, 09:00 AM
#107
avatar of BasedSecretary

Posts: 1197

jump backJump back to quoted post31 May 2022, 19:09 PMEsxile


There no need to rush it, you get it and that's it.


If that were the case, why so much cope in these pages?
2 Jun 2022, 04:50 AM
#108
avatar of Operator09

Posts: 80

Tell that to KT that bounces 5 consecutive shots vs Comet tank lol
3 Jun 2022, 10:44 AM
#109
avatar of BasedSecretary

Posts: 1197

Tell that to KT that bounces 5 consecutive shots vs Comet tank lol


Like there was ever a chance of the comet tank actually doing shit against KT.
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