- Maxim is not "trash" unless you think that "not being instapin MG42" is a trashy quality. Then you would be a simpleton.
- I don't really think so. MG42 is definitely not an "offensive" MG. It has a huge arc of fire, because it must be able to defensively close down an area. It has huge setup time, so no point in moving it.
- That's a huge huge huge strawman. If a grenadier walks up in front of the Maxim he may not get instapinned like MG42 but will certainly be suppressed, meaning they cannot fire the rifle gren from the distance they would have. Same goes for PzGrens. Sure they have an amazing grenade, but that is for killing it from the rear or very front of a machine gun. The scenario you have in your mind "walk in front of a Maxim with PzGrens and they will instantly wipe it" is a pipedream for axis players.
- What you say is true stats wise but you are simply reaffirming what I said earlier. No point in fighting over what faction "has better stats" simply because we are comparing apples to SKANIA trucks. Just not the same. Don't point out ridiculous sub-arguments in order to move away from the original discussion. I called it first by saying: stay on the topic of Maxim, do not talk about faction design imbalances/asymmetries. Also, if you unironically think that Cons are """non-scalable, hence 7men upgrade""" excuse me but your issues are simply L2P ones. Cons are amazing cannon fodder that can man everything, snare everything, reinforce everything. Again, this is what you get wrong about the game design. Not every unit you have is meant to just straight up kill, and not every faction has got to have the same objectives as the other. Broaden your vision of the game plz.
3 Cons plus 2 Guards for example is an amazing AI squad and utilizing the Merge ability becomes dirt cheap to reinforce. Do you think we should make another thread on why "Merge" is an OP ability and should be given to all factions?
- Ok let's make Maxim 240mp, I personally could not care less.
- why buy a machine gun that does not do it's job?
-"the MG-42 isn't an offensive MG, because it has a long setup time" brother, the maxim an equal setup time, who would call that a "good offensive MG"?
-the maxim was infamous because axis infantry blobs could straight up walk up to it frontally, and simply death loop the MG. They apparently fixed the issue, but only partially. Regardless, it is a "strawman" purely because I did not mention that you need two squads, one to bait the maxim, and the other to simply nade or bypass the firing arc. I obviously expected an axis main to know his basic strats, but i guess i was wrong
-some gibberish nonsense, i will not bother replying to this
- 3 cons 2 guards is manpower heavy but a good, standard army comp. Merge lets you reinforce for cheaper, but conscripts retain their defensive stats and will die easier than the guard models, so it isn't some 1300 IQ korean strategy