INTRODUCTION & PURPOSE
(REPOSTING FROM THE COH3 FORUMS FOR THOSE WHO DO NOT VENTURE OVER THERE)
Hi everyone,
I have been compiling some notes that I had taken during my limited time playing the Company of Heroes 3, Multiplayer Pre-Alpha and wanted to create a singular and centralised resource for me to interact with others & also provide Relic with constructive feedback. Please note that this is not meant to be an EXHAUSTIVE list and I am sure there's more than one point that encroach into the realm of subjectivity. With that said, please join me in an open & honest discussion about the current state of COH3 based on the latest build provided from the Multiplayer, Pre-Alpha.
To keep things lightweight & organised, I have attempted to split the various feedback into their respective categories which are as follows:
- Performance
- Visual
- Performance
- Visual
- Audio
- Features & Functionality
- User Interface (UI)
- Art
- Gameplay
- Design
- Miscellaneous
- Wishlist
I would also like to list some of the positives (not just the negatives) that I encountered and I will denote each point with either a minus (-) or a plus (+) to represent the type of feedback it is. The listed items are not listed in a matter of importance but I have attempted to include a (PRIORITY) tag for items that I feel touch on multiple touch points and affect players to a larger extent. Both of these tags are listed DIRECTLY ABOVE each individual feedback item.
My plan is for this to become a "living" post that I can hopefully build on as discussions are had & new content is released but I will see how feasible that is. In the worst case, I will just split the feedback into different posts based on the latest build that becomes available.
DISCLAIMER: All feedback is based on my own, personal opinion and should not be treated as a single, objective basis for future action but rather used as reference.
PERFORMANCE
VISUAL
AUDIO
FEATURES & FUNCTIONALITY
USER INTERFACE (UI)
ART
GAMEPLAY
DESIGN
MISCELLANEOUS
WISHLIST
CLOSING STATEMENT
Thank you so much to everyone for helping to test & create as good of a sequel as we can all hope for. Collectively, we definitely have a very ambitious and long road ahead of us (especially for Relic) but I urge everyone to put their differences aside and come together to help equip Relic with all the feedback they need to create the next best RTS. Thank you Relic & fellow community, please keep up the outstanding work - you are on a great trajectory with COH3 and I couldn't be more excited for the future of COH3!
EDIT: Giaa & Jibber wrote a good feedback thread regarding the balance & design of various units whereas I was more limited in my testing window and I do not feel there is a desire to dive too deep down the rabbit hole given the latest build so check that out if you want to read a bit more points specifically for different units & tech from the factions. Link to their thread.
Yours truly, Sib.








. I think what we can all agree on is that this area of COH3 needs a lot of work (and I am sure it will get many passes before it's finalised) but in its current form, it's a pain in the butt to play with and against because you do not have the necessary feedback from units to determine what the hell is happening half of the time.

I think we both understand this area needs a lot of work but that really isn't addressing anything if you're gonna push in favour of this. I know where you're coming from though so there's no need for us both to hash out what the specifics need to be for addressing this (that isn't the point of this entire discussion).


cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger