If my teammates that were playing normally in this particular match could hold them off to some extent and hold 1-2 VPs this could very well have worked in this particular case, but it didn't for a lot of reasons including that absurd 5 second time-to-drop smoke pots ability that he used each and every single time he saw my MG.
I'm sure he had atleast 2 Volks, also a MG covering the north side of Winnekendonk in the building next to the munitions point.
Maybe I should've gotten a sniper or double, but I fear of just not paying attetion for a single second costing me 360MP.
But it didn't work, a good deal of which is likely because you're expecting your two(?) teammates to be able to hold off three(?) players while you stall for a "game winning" vehicle. It's just not a workable strategy vs competent players, and you're putting yourself at a massive disadvantage by basically being a player down until you can try and stall for a Comet... by which point it will be too late if your enemy has any sort of sense.
You'll be getting far more resources (And being MUCH further ahead of your opponent by virtue of them /not/ getting many resources) by playing more "normally", building enough infantry/lighter vehicles, and aggressively capturing territory, rather than building caches early. The tempo advantage you're giving your opponents is pretty crippling. They can't spam smoke pots if you deny them munitions.
Two volks, an MG, and three Fallschirmjager (along with one Sturm, presumably) is a LOT of investment into infantry, you definitely need to not stick rigidly to this gimmick build
You guys are putting yourself at such a disadvantage with this strategy that it's not really possible to put it down to the Fallschirmjager at all... Obers would have done basically the exact same thing, or even Pgrens.
A sniper would indeed have bled your opponent like a stuck pig, though you would, of course, need to babysit it.