Interesting ideas all around.
However, I'll just reiterate/clarify a couple of things:
- Yes, the game as it stands (2.602/Steam) is pretty darn good. The balance is great. The core game design is brilliant. However, some strategies remain the 'go-to' while others fall by the wayside and are consistently rendered useless. I'm not talking about niche units, I'm talking about downright unused ones, that really have little purpose. The officer is one of them. The M3 is another. The croc is another. And so on. In a perfect world, EVERY unit would have a purpose. Not every game, and not in every situation, but it would be useful in at least some way. That's what I want to do with this mod.
- Secondly, and crucially, I'm going to be as clinical as possible in my approach to changes. The first, and biggest issue to tackle, is that of snipers. So until snipers are working just the way I/we want (and for that, I need people to report playing experiences ^^), that's going to be the primary focus of change. After that, I will draw a line under snipers and focus on something else. Of course, changes to X unit and mean a change in Y unit, so further small adjustments may need to be made to, for example, snipers, even after we've officially branded them 'fixed'.
- Also, this isn't something I really touched on in my OP because I didn't really expect much interest. I suggest that for getting games, people use the TFN Steam Chatroom as the un/official way of organising games, as right now it's not being used for anything else. Find it here:
http://steamcommunity.com/groups/tfncasts
And please do go out and play it! Because as soon as the vCoH changelog is more or less complete (shouldn't take too long, the sniper thing is the 'big' thing with the highest possibility of destabilizing the game and we're getting that out the way first) I can start hosting tournaments and grudge matches and all sorts of fun stuff.