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Grittiness before the time of WFA

19 May 2021, 17:55 PM
#1
avatar of Lewka

Posts: 292

Is it just me, or did the game seem more dark and gritty before WFA was released? I am not saying I dislike the game currently, nothing of the sort. I find the WFA factions to be a very enjoyable part of the game. Even though I personally did not mind when it was focused solely on the Eastern front with winter conditions, I understand why this had to change. Still there is an atmosphere to game that feels like it is no longer there...

So anyway, the game just seems much less dark, much less gritty than it originally was. I remember finding the game to be disturbing at many points (or maybe I'm just numb now?) before WFA was released that I don't really seem to notice as much any more in the current state of the game. Or maybe I'm just growing up. I'm not sure


When I originally played (which was many years ago now) I used to get high all the time after work before I start playing and I was becoming convinced the recordings of people burning to death were live recordings...


tldr game felt a lot more dark and gritty in the past, just an observation
19 May 2021, 20:55 PM
#2
avatar of Jilet

Posts: 523

Maybe because of the maps. Back then, we had maps like Stalingrad or Bialyostok Market which were really dark or night themed maps.
19 May 2021, 21:10 PM
#3
avatar of Lewka

Posts: 292

jump backJump back to quoted post19 May 2021, 20:55 PMJilet
Maybe because of the maps. Back then, we had maps like Stalingrad or Bialyostok Market which were really dark or night themed maps.


This is possible.

The brutality of the war seems a bit watered down compared to how it used to be shown in the game tho IMO

Still my favorite rts either way
MMX
20 May 2021, 01:58 AM
#4
avatar of MMX

Posts: 784 | Subs: 1

i agree that the winter scenario really emphasizes the overall feeling of hopelessness and despair that both sides must have felt during the majority of the war. everything blurs into different shades of white and grey and you can almost feel the frostbite numbing your fingers. in contrast, the bright, colorful setting of the WFA theatre looks much less hostile and dreadful. i know ladoga karelia was despised my most of the 1v1 community, mostly for balance reasons, but the visuals of the map captured that grittiness almost perfectly. i also enjoyed the recent master league tournament that featured winter versions of the most popular tourney maps... wish some of these would make it into the live game at some point.
20 May 2021, 02:51 AM
#5
avatar of Gbpirate
Senior Editor Badge

Posts: 952

I was convinced they were going to double-down on the Eastern Front because there was so much potential that they hadn't touched. Some of the shit you hear in the vanilla factions is really awful. You also commit a war crime every time you shoot the writhing infantry models btw.

I think for financial reasons they decided to go with WFA because they had many of the assets for the setting already. It might have been already decided before launch (or the planned launch) to "return" to coh1. You'd have to ask a dev.

I think with many ww2 games there is a lot of opportunity to really milk the shit out of the game and coh2 is no exception. There easily could have been late/midwar vs. early war variants of factions. German allies could've been worked into the game as their own faction and a Tales of Valor style mini campaigns for those factions created.
20 May 2021, 02:53 AM
#6
avatar of Gbpirate
Senior Editor Badge

Posts: 952

jump backJump back to quoted post20 May 2021, 01:58 AMMMX
i also enjoyed the recent master league tournament that featured winter versions of the most popular tourney maps... wish some of these would make it into the live game at some point.


there were actually two! I was happy to create the blizzard event for everyone. Idk how popular it was in terms of viewers but it was fun to put on. And ML4 with the non-blizzard winter maps was a real treat, too.
20 May 2021, 03:11 AM
#7
avatar of GachiGasm

Posts: 664

I was convinced they were going to double-down on the Eastern Front because there was so much potential that they hadn't touched. Some of the shit you hear in the vanilla factions is really awful. You also commit a war crime every time you shoot the writhing infantry models btw.

I think for financial reasons they decided to go with WFA because they had many of the assets for the setting already. It might have been already decided before launch (or the planned launch) to "return" to coh1. You'd have to ask a dev.

I think with many ww2 games there is a lot of opportunity to really milk the shit out of the game and coh2 is no exception. There easily could have been late/midwar vs. early war variants of factions. German allies could've been worked into the game as their own faction and a Tales of Valor style mini campaigns for those factions created.


Point being that even Eastern Front had much more potentual then WFA anyway. Staring off from PE like faction (SS in other words) and Guards like soviet faction, ending up with combined army of German allies and Soviet like NKVD faction or something like that.

Real shame is that both Red Army and Wehrmacht respectively had much-MUCH more real life vehicles\reglaments\support weapons which would could have filled multiple different factions.

But most likely because CoH2 orriginally resieved so much shit from russian community, they dicided to back off from EF for their own safety. Or, which is most likely, it was planned from the beggining to bring WFA factions, since most of the games have their DLC roadmap even before the relise.

Actually, who knows, maybe USF was actually planned as a soviet faction, but because of the shitstorm, they quickly turned them into WFA, made few new assets and voice lines. OKW lacks identity anyway, its a generic german faction in a global terms.
MMX
20 May 2021, 03:35 AM
#8
avatar of MMX

Posts: 784 | Subs: 1



there were actually two! I was happy to create the blizzard event for everyone. Idk how popular it was in terms of viewers but it was fun to put on. And ML4 with the non-blizzard winter maps was a real treat, too.


oh yeah, i almost forgot about that one. though i must admit i didn't follow the blizzard event that much, the few games i saw were quite entertaining!
20 May 2021, 15:57 PM
#9
avatar of MarkedRaptor

Posts: 320

It was more gritty because from a gameplay perspective, the game was more brutal to mirror the theme.

Deep snow sucked to move through, so if you had to you just felt like a sitting duck getting slaughtered. You were fighting the weather via blizzards and frostbites while also fighting your opponent. Ice was everywhere and when it broke it took whatever with it being a squad or a tank.

The WFA seemed like it sort of had an idea what with OKW's backgrounds being fire. Though they probably in the end backed off because clearly OKW was supposed to be the SS Waffen but they probably felt going hard on that would get them in trouble.
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