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russian armor

The problem with ptrs

16 Apr 2021, 14:42 PM
#21
avatar of jagd wölfe

Posts: 1660

So the issue with ptrs is that they work?

Edit: if you are new to the game consider that to avoid and minimize ptrs damage you should reverse and use a range advantage to shoot without letting them fire. Obviously you may get chip damage, the trick is to avoid being flanked and cornered or let infantry get too close, so that you can repair your light vehicle and use it again. Also use infantry to screen it while you reverse
16 Apr 2021, 22:35 PM
#22
avatar of porkloin

Posts: 356

So the issue with ptrs is that they work?

Edit: if you are new to the game consider that to avoid and minimize ptrs damage you should reverse and use a range advantage to shoot without letting them fire. Obviously you may get chip damage, the trick is to avoid being flanked and cornered or let infantry get too close, so that you can repair your light vehicle and use it again. Also use infantry to screen it while you reverse


PTRS is 40 range. Puma is the only axis light vehicle that comes to mind that can outrange PTRS.
16 Apr 2021, 22:38 PM
#23
avatar of jagd wölfe

Posts: 1660



PTRS is 40 range. Puma is the only axis light vehicle that comes to mind that can outrange PTRS.


40 range is NOT an effective range to consider since cooldown and aim time force ptrs to move while a light vehicle can fire on the move
16 Apr 2021, 23:05 PM
#24
avatar of porkloin

Posts: 356



40 range is NOT an effective range to consider since cooldown and aim time force ptrs to move while a light vehicle can fire on the move


If the LV is firing at them they can fire back without any sort of movement, but if you want to try and kite ptrs with 40 range vehicles you're more than welcome to.

Most infantry AT weapons have 35 range vs the common 40 range vehicle cannon which is why kiting can be somewhat effective.
17 Apr 2021, 17:55 PM
#25
avatar of mrgame2

Posts: 1792



If the LV is firing at them they can fire back without any sort of movement, but if you want to try and kite ptrs with 40 range vehicles you're more than welcome to.

Most infantry AT weapons have 35 range vs the common 40 range vehicle cannon which is why kiting can be somewhat effective.


also shreks cant fire unless standing still? while ptrs can fire on the move.

imo making the already buff ptrs to 35 range seems fair
17 Apr 2021, 18:32 PM
#26
avatar of general_gawain

Posts: 919

jump backJump back to quoted post17 Apr 2021, 17:55 PMmrgame2


also shreks cant fire unless standing still? while ptrs can fire on the move.

imo making the already buff ptrs to 35 range seems fair


No AT handheld can fire on the move. They have to stop, then the aim time starts. The biggest change of the last patch wasn't the third PTRS but the reduction of aim time to Shrek/Bazooka level. Before it was impossible to shoot at a kiting vehicle with PTRS.
17 Apr 2021, 19:01 PM
#27
avatar of JPA32

Posts: 178

protip: you can use infantry and vehicles in tandem to fight your opponent.
protip: driving vehicles alone at AT infantry is a good way to kill your vehicles
protip: PTRS penals still suck at killing infantry
protip: try learning why you are losing before calling for nerfs to anything that beats you
18 Apr 2021, 10:02 AM
#28
avatar of LSDuffy

Posts: 117

jump backJump back to quoted post16 Apr 2021, 07:44 AMKatitof

You can't, you just say it and proceed to act like 5 year old.


Nice one boss you showed him.
18 Apr 2021, 21:08 PM
#29
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post17 Apr 2021, 17:55 PMmrgame2
also shreks cant fire unless standing still? while ptrs can fire on the move.

Lol what game are you playing?

Until they make a soviet version of Wolfenstein, ain't nobody who can fire ptrs on move
18 Apr 2021, 22:01 PM
#30
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


Lol what game are you playing?

Until they make a soviet version of Wolfenstein, ain't nobody who can fire ptrs on move


Close enough

18 Apr 2021, 22:10 PM
#31
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post17 Apr 2021, 17:55 PMmrgame2


also shreks cant fire unless standing still? while ptrs can fire on the move.

imo making the already buff ptrs to 35 range seems fair

You are on drugs again, aren't you?
PTRS can't and couldn't at any stage of the game, held by any infantry of any faction ever fire on the move.
19 Apr 2021, 02:06 AM
#32
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


Close enough

Damn, I would fall over just trying to hold it like that
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