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The Great OKW commander balancing

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23 Dec 2019, 20:22 PM
#121
avatar of thedarkarmadillo

Posts: 5279



That’s not my point. The problem is the economy is too good, so while you’re fighting a 4 cons, 1 guard army, your opponent goes 7 man cons on all 4 squads and soon within 5-10 mins has enough savings in mp to roll out a zis, a maxim, a mortar and tanks. If you don’t believe me check the last replay I uploaded. Your opponent floats plenty of mp while you’re stuck with barely enough mp to get tanks out,

Hence why I proposed removing the xp gain and lower reinforcement cost of 7 man cons, to make late game trading more even.

Hes saving enough from the 3mp per model with the 7 man upgrade so if he's taking enough casualties to have saved enough for a zis (320) a maxim (280) a mortar (240) and tanks (depends on the tank of course but there IS an "s" so it's plural) means they lost 280 models in 5-10 minutes to have the 840mp worth of savings, then another like 90 for a T70. That sure is a lot of casualties in 5-10 minutes. How did you fare in the combat that they took a games worth of casualties in 5-10 minutes and came out on top?
23 Dec 2019, 21:04 PM
#122
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


Hes saving enough from the 3mp per model with the 7 man upgrade so if he's taking enough casualties to have saved enough for a zis (320) a maxim (280) a mortar (240) and tanks (depends on the tank of course but there IS an "s" so it's plural) means they lost 280 models in 5-10 minutes to have the 840mp worth of savings, then another like 90 for a T70. That sure is a lot of casualties in 5-10 minutes. How did you fare in the combat that they took a games worth of casualties in 5-10 minutes and came out on top?


It’s not just the 3mp per model, it’s also the 20% xp gain since he rebuilt 2 con that limits bleeding and improves field presence. Without those two over about 30-35 kills in the midgame I think he at least would have had to skip the mortar, which in another game would have been a maxim.

Seems like a fair nerf to me.
23 Dec 2019, 21:05 PM
#123
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post23 Dec 2019, 19:15 PMLago


If the answer is HEAT then Pumas aren't a counter. Not unless something crazy like HEAT becoming nondoctrinal happens.

EDIT: So I went and tested it out and... wow.

Not gonna lie, I was not expecting two bog standard Vet 0 Pumas to take out a Pershing from the front.

The IS-2's a different story, but it's getting its armour cut.


Dude Elite Armoured is insane. If they didn’t kill the Sturmtiger a few patches ago it would be better than GO.

If the put in the 222 and fix the ST like I suggested, this becomes the best okw doctrine.
23 Dec 2019, 21:20 PM
#124
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post23 Dec 2019, 10:05 AMVipper

You are confusing the "heavy stalling" with "heavy meta", the dominant tactic before and after the patch.


Yeah Lago calling that semantics is not "being toxic." It's being accurate

Waiting for a heavy is more viable than it was before, you can call it whatever you want
23 Dec 2019, 22:06 PM
#125
avatar of Lago

Posts: 3260

Dude Elite Armoured is insane. If they didn’t kill the Sturmtiger a few patches ago it would be better than GO.

If the put in the 222 and fix the ST like I suggested, this becomes the best okw doctrine.


No, I mean the two Pumas killed the Pershing without HEAT.

They've got to be at point blank to do it (which is easier said than done in a real match) but at that range they kill it before it kills them.

Not bad for, what, 140 FU? And that's not even using their control abilities.

I think a balance pass through the LV and the StuG's control abilities could do a lot for light vehicles in the late game.
23 Dec 2019, 22:42 PM
#126
avatar of Vipper

Posts: 13476 | Subs: 1


Again, countering heavies is not the command panthers role or what it excels at. Its aggressively hunting and killing mediums. If mediums were more favored, the medium hunter (the panther) would also be more favored. Also, the command panther has been retuned (cost decrease) to be more of a command alternative to the panther. Even if the c panther absolutely annihilatd heavies, spec ops still wouldnt be any more preferable because the panther would do the job just as well without requiring a doctrine. Like you said, you dont have a lot of vehicles to benefit from the aura in 1v1s, so why choose the command panther over the regular panther?

One can do that with cheaper JP.

Panther is there to counter super heavies. C. Panther is simply way too expensive since it cost around the same as Command Tiger comes at similar CP and bring allot less to the table.
23 Dec 2019, 22:48 PM
#127
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post23 Dec 2019, 22:42 PMVipper

One can do that with cheaper JP.

Panther is there to counter super heavies. C. Panther is simply way too expensive since it cost around the same as Command Tiger comes at similar CP and bring allot less to the table.


Jett is right, Cmd Panther exceled at dropping a mark target on an enemy medium and then diving it to quickly get the kill. Heavies have enough xp to escape to enemy AT/infantry and prevent such a dive.
23 Dec 2019, 23:10 PM
#128
avatar of Lago

Posts: 3260

jump backJump back to quoted post23 Dec 2019, 22:42 PMVipper
One can do that with cheaper JP.

Panther is there to counter super heavies. C. Panther is simply way too expensive since it cost around the same as Command Tiger comes at similar CP and bring allot less to the table.


Except the Panther doesn't counter super heavies. It's less effective than StuGs (and apparently Pumas) against >300 armour vehicles.
23 Dec 2019, 23:24 PM
#129
avatar of Vipper

Posts: 13476 | Subs: 1



Yeah Lago calling that semantics is not "being toxic." It's being accurate

Waiting for a heavy is more viable than it was before, you can call it whatever you want

It seem that now it is your are being toxic. I did not come up with term "heavy stalling" its in the freaking patch notes.

Before the patch it stalling for Super no tech heavies, not there is not stalling one simply goes for Super heavies hence "Super heavy meta"

Now PLS stop wasting everyone's in your attempt to accuse me of semantics, I am using a term used in that patch notes as it meant to be used. I suggest you simply move on
23 Dec 2019, 23:29 PM
#130
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post23 Dec 2019, 23:10 PMLago


Except the Panther doesn't counter super heavies. It's less effective than StuGs (and apparently Pumas) against >300 armour vehicles.

OKW do not have Stugs.

If the C.Panther/Panther do not counter Super heavies than it simply badly designed and have the wrong cost.
23 Dec 2019, 23:31 PM
#131
avatar of Vipper

Posts: 13476 | Subs: 1



Jett is right, Cmd Panther exceled at dropping a mark target on an enemy medium and then diving it to quickly get the kill. Heavies have enough xp to escape to enemy AT/infantry and prevent such a dive.

Mark target is not that great vs mediums it offer 15% better accuracy since the number of shot remain the same.

C.Panther is greatly overpriced as counter to mediums since it cost around 2 time the fuel.

PZIV is fine at dealing with medium for a cheaper price.
23 Dec 2019, 23:31 PM
#132
avatar of Lago

Posts: 3260

jump backJump back to quoted post23 Dec 2019, 23:29 PMVipper
OKW do not have Stugs.

If the C.Panther/Panther do not counter Super heavies than it simply badly designed and have the wrong cost.

Finally mark target is not that great vs mediums it offer 15% better accuracy since the number of shot remain the same.


OKW does have Pumas though.

As for the effectiveness of the Panther and Command Panther against today's heavies, I wasn't aware their being not great at it was controversial.
23 Dec 2019, 23:35 PM
#133
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post23 Dec 2019, 23:31 PMLago


OKW does have Pumas though.

As for the effectiveness of the Panther and Command Panther against today's heavies, I wasn't aware their being not great at it was controversial.

It pretty simply C.Panther is overpriced compared to Command Tiger. An AT units should perform better than all-round unit vs vehicles if their prices is so close.

I would so far as to say that Croc is also overpriced since with new AOE profiles Tiger/IS-2/Persing have way better AT and not that much less AI.
24 Dec 2019, 00:04 AM
#134
avatar of thedarkarmadillo

Posts: 5279



It’s not just the 3mp per model, it’s also the 20% xp gain since he rebuilt 2 con that limits bleeding and improves field presence. Without those two over about 30-35 kills in the midgame I think he at least would have had to skip the mortar, which in another game would have been a maxim.

Seems like a fair nerf to me.

The 20% vet gain is working as intended. When you lose a gren and buy an lmg for the replacement they deal a lot more damage and thus gain a lot more vet than they would without but you also have the added bonus of it hitting the field before your tanks. You are complaining about the exact purpose of the upgrade....
24 Dec 2019, 00:26 AM
#135
avatar of Vipper

Posts: 13476 | Subs: 1


The 20% vet gain is working as intended. When you lose a gren and buy an lmg for the replacement they deal a lot more damage and thus gain a lot more vet than they would without but you also have the added bonus of it hitting the field before your tanks. You are complaining about the exact purpose of the upgrade....

An VET 0 LMG grenadier gain veterancy very slowly in the late battle field vs Allied vet 3 infatry even vs vet 3 7men conscripts and with all the explosion going off around.

The upgrade is simply too good providing too many bonuses.

My suggestion would be to actually redesign the upgrade: make it have a tech cost but be global and test increasing the XP conscripts gain when taking damage
24 Dec 2019, 00:33 AM
#136
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


The 20% vet gain is working as intended. When you lose a gren and buy an lmg for the replacement they deal a lot more damage and thus gain a lot more vet than they would without but you also have the added bonus of it hitting the field before your tanks. You are complaining about the exact purpose of the upgrade....


No, you’re thinking of the 30% rof bonus they gain in cover.
24 Dec 2019, 01:00 AM
#137
avatar of Lago

Posts: 3260

jump backJump back to quoted post23 Dec 2019, 23:35 PMVipper

It pretty simply C.Panther is overpriced compared to Command Tiger. An AT units should perform better than all-round unit vs vehicles if their prices is so close.

I would so far as to say that Croc is also overpriced since with new AOE profiles Tiger/IS-2/Persing have way better AT and not that much less AI.


I'm not talking about shoulds. I'm talking about does.

The current Panther butchers every unsupported vehicle up to its price point but fares no better than a StuG pair (and apparently Pumas) against heavy armour.
24 Dec 2019, 01:02 AM
#138
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post24 Dec 2019, 01:00 AMLago


I'm not talking about shoulds. I'm talking about does.

The current Panther butchers every unsupported vehicle up to its price point but fares no better than a StuG pair (and apparently Pumas) against heavy armour.


How does Panther do against:

T34/85 with mark target

Jackson on the move

Firefly with tulips

Edit: Also Easy 8 on the move
24 Dec 2019, 01:12 AM
#139
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post23 Dec 2019, 23:24 PMVipper

It seem that now it is your are being toxic. I did not come up with term "heavy stalling" its in the freaking patch notes.


No one is being toxic and I didnt say you came up with it. You're just putting way too much of an emphasis on the importance of the word, when one strategy is just a better version of the other

jump backJump back to quoted post23 Dec 2019, 23:24 PMVipper

Before the patch it stalling for Super no tech heavies, not there is not stalling one simply goes for Super heavies hence "Super heavy meta"


Skipping over medium tanks entirely requires some stalling imo


24 Dec 2019, 01:12 AM
#140
avatar of thedarkarmadillo

Posts: 5279



How does Panther do against:

T34/85 with mark target

Jackson on the move

Firefly with tulips

Edit: Also Easy 8 on the move

Still out ranges the 85 mark target or not. Stay out of range and you won't have a problem AND they wasted the munitions. They are more than making up the cost difference by having to use a specific commander and couple in munitions to have a chance.

Jackson I'll give you

Firefly... Yea.. It's nearly as expensive, far less mobile AND you are tacking on the tonne of extra munitions including a skill shot? Hit the firefly anywhere than from dead head on and it's toast.

E8 still has less range, pen and health. If it can play to its cherry picked scenario why can't the panther?
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