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russian armor

Shock troop separate timer for grenades?

16 Dec 2019, 17:36 PM
#21
avatar of Acidfreak

Posts: 281


Equality in a video game.. So crew repair for all factions because usf has it (equality!), heavy tank stock for all factions (equality), weapon racks AND global upgrades for all factions (equality), everyone having 2 openings with alternate mainline infantry (equality), everybody having a t0 vehicle (equality), all infantry squads should have STGs (equality)

We can have equality, but we don't need 5 different factions then.


I am not talking about that equality. I am talking about an ability which got removed due to a bug not a balance problem.
16 Dec 2019, 20:11 PM
#22
avatar of Fire and Terror

Posts: 306

i think the bug is a problem due to the vet bonus which gives faster ability reload, it used to be split since beta and there was no problem
16 Dec 2019, 20:42 PM
#23
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Shocks are already frustrating enough to play against since their smoke grenade lasts as long as the CD of it. Not to mention their HE grenade power/fuse ratio is pretty damn great. Shocks are already amazing. They don't need a buff.
17 Dec 2019, 19:25 PM
#24
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
- Shocks don't need to use their regular grenades if they already smoked out the MG, just run past the smoke and mow down the MG crew with ppsh. Almost as fast as a kill as a grenade.
- Like Khan said, Ober, fall "smoke" is more like white phosphorus and if used like smoke, makes it take longer for the squad to walk around the "smoke" to flank an MG
- The "smoke" cost was nerfed from 15 to 30 to reflect that it does damage and hence shouldn't be classified as "smoke." Throwing 30+35 = 65 munis is a bit much just to clear out an MG.
17 Dec 2019, 20:03 PM
#25
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

The bug if possible should be fixed.

Shocks doesn't need any kind of buff at the moment, so no to separate CDs.

If anything cancer damaging smoke nades should share CD with HE nade as well.
17 Dec 2019, 21:24 PM
#26
avatar of Vipper

Posts: 13476 | Subs: 1

Recovery Sapper on the other hand should not have AT grenades and smoke grenades on the same CD.
18 Dec 2019, 03:34 AM
#27
avatar of Acidfreak

Posts: 281

The bug if possible should be fixed.

Shocks doesn't need any kind of buff at the moment, so no to separate CDs.

If anything cancer damaging smoke nades should share CD with HE nade as well.


I agree if smoke does damage then there should be shared cool down. If no damage smoke has a shared cool down it makes sense white phosphorus smoke (obers, falls, assault sections) should share cool down too.
18 Dec 2019, 03:38 AM
#28
avatar of Acidfreak

Posts: 281

- Shocks don't need to use their regular grenades if they already smoked out the MG, just run past the smoke and mow down the MG crew with ppsh. Almost as fast as a kill as a grenade.
- Like Khan said, Ober, fall "smoke" is more like white phosphorus and if used like smoke, makes it take longer for the squad to walk around the "smoke" to flank an MG
- The "smoke" cost was nerfed from 15 to 30 to reflect that it does damage and hence shouldn't be classified as "smoke." Throwing 30+35 = 65 munis is a bit much just to clear out an MG.


Would you like a regular smoke grenade instead of blenderkorp (whatever that is)?
Your argument about ppsh is flawed because smoke is usually found on assault squads with automatic weapons . Eg falls, shocks, assault sections, even some engineers because they have automatic guns, and stg obers.

All of them can take on an mg


Also falls have more dps at all ranges while shocks only excel at short range.

No one is asking buffs here. Just incentives to field the squads.
18 Dec 2019, 08:09 AM
#29
avatar of thedarkarmadillo

Posts: 5279



If anything cancer damaging smoke nades should share CD with HE nade as well.

What!?!
And ruin the fun of poison smoking a unit on retreat and nuking them?
19 Dec 2019, 05:53 AM
#30
avatar of KiwiBirb

Posts: 789


What!?!
And ruin the fun of poison smoking a unit on retreat and nuking them?


Yeah they should share a cooldown.

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