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russian armor

Buff overnerfed Sniper

22 Nov 2019, 19:29 PM
#21
avatar of Mr.Flush

Posts: 450

Snipers keep mg and mortar spammers in check. It makes players think before opening the game with just mgs in teamgames. But the best change would be to nerf their moving los, lower their cost a little, and reduce pop by 1 or 2. Attack moving snipers makes them frustrating.
22 Nov 2019, 19:39 PM
#22
avatar of Ritter

Posts: 255

Permanently Banned
Snipers keep mg and mortar spammers in check. It makes players think before opening the game with just mgs in teamgames. But the best change would be to nerf their moving los, lower their cost a little, and reduce pop by 1 or 2. Attack moving snipers makes them frustrating.

They are already slow.
22 Nov 2019, 19:52 PM
#23
avatar of Mr.Flush

Posts: 450

Slow? No line of sight while moving. It allows players to attack move instead of intensely micromanaging them. Of course, they will receive some buffs to compensate.
22 Nov 2019, 20:17 PM
#24
avatar of Ritter

Posts: 255

Permanently Banned
line of sight +10% to fix sniper, then reduce pop to 7.
Reduce mp to 340.

If someone spams it it's his choice. It's called tactics!
23 Nov 2019, 02:33 AM
#25
avatar of thedarkarmadillo

Posts: 3946 | Subs: 1

Snipers specifically got their Los reduced a ways back so they need support to work their best.
26 Nov 2019, 12:23 PM
#26
avatar of Ritter

Posts: 255

Permanently Banned
when will the sniper get a buff?
27 Nov 2019, 02:10 AM
#27
avatar of Felinewolfie

Posts: 819 | Subs: 5

Agree reduce population


Agree. Every unit should be 0 pop, 0 cost.
27 Nov 2019, 02:16 AM
#28
avatar of distrofio

Posts: 2277

Can an admin please block this troll thread?
It's so obvious right now
27 Nov 2019, 02:51 AM
#29
avatar of LoopDloop

Posts: 2926

lol
27 Nov 2019, 09:04 AM
#30
avatar of Ritter

Posts: 255

Permanently Banned
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