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6 changes to improve Wehrmacht commanders thematically

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16 Nov 2019, 17:16 PM
#141
avatar of Tiger Baron

Posts: 3143 | Subs: 2

jump backJump back to quoted post16 Nov 2019, 16:58 PMFarlion
I'm happy with Wehrmacht getting a King Tiger in whatever doctrine, so long as they get it.


Same here.
16 Nov 2019, 17:37 PM
#142
avatar of Smartie

Posts: 857 | Subs: 2

Three problems with the KT in Festung Armor:
... cause I find Sander's concept for Festung Armor pretty neat atm.


Sanders concept is really good and can stay as it is; i just wanted to point out that the KT would fit in well to the theme and some of the abilities.
16 Nov 2019, 19:37 PM
#143
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

I've finished making a rework concepts for every Ostheer doctrine I felt was lacking or didn't fit its theme. Every commander in this list, except Joint Operations, now has at least one or more unique abilities. I'd like to do the same for other factions, but don't feel I have the right expertise to do so.

Feedback would be appreciated.

Previously posted reworks with slight adjustments
Close Air Support Doctrine


Luftwaffe Supply Doctrine


Inspired by Sander93, whose concepts I really liked, just with a slightly different take on them
German Mechanized Doctrine


Mobile Defense Doctrine


Festung Armor Doctrine


New rework concepts
Festung Support Doctrine


Storm Doctrine


Fortified Armor Doctrine


Small buff
Joint Operations Doctrine
16 Nov 2019, 20:31 PM
#144
avatar of Widerstreit

Posts: 1392

Also give Brumbär's bunker burst a faster refresh, so the unit becomes useful again. After the nerf of the ability and the bad stock-range this would be a good change, making it an artillery unit.
16 Nov 2019, 20:45 PM
#145
avatar of Farlion

Posts: 379 | Subs: 1


Fortified Armor Doctrine


Can't speak for the others, but I personally want the KT for Wehrmacht becasue a) it's a cool tank b) it would allow for a drastically different playstyle compare to OKW.

What do I mean by that? It's much to compile a large tank force with WM than it is with OKW. For example, it's much easier to back up a KT with StuGs than it is with JP4s or even Panthers.

I'd also argue that there was no necessity for OKW to get a Tiger I, but they did. Seems only fair WM would at some point get a KT.

16 Nov 2019, 21:34 PM
#146
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post16 Nov 2019, 20:45 PMFarlion

Gib King Tiger!1!!



Y O U A S K E D F O R T H I S



Guess it's not much of a rework otherwise. :wub:
16 Nov 2019, 22:52 PM
#147
avatar of Tiger Baron

Posts: 3143 | Subs: 2



Y O U A S K E D F O R T H I S



Guess it's not much of a rework otherwise. :wub:


Damn, that's an actually really professionally made KT icon.

I'm guessing you're using Photoshop?

(cries in GIMP)
16 Nov 2019, 22:58 PM
#148
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3



Damn, that's an actually really professionally made KT icon.

I'm guessing you're using Photoshop?

(cries in GIMP)


Paint and pain :)
16 Nov 2019, 23:00 PM
#149
avatar of Farlion

Posts: 379 | Subs: 1



Y O U A S K E D F O R T H I S



Guess it's not much of a rework otherwise. :wub:


:hansWUT::hansGASM:

Like this one though. An Osttruppen AT squad could be very interesting as well.
17 Nov 2019, 01:29 AM
#150
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

This is my submission for Festung Support's rework

17 Nov 2019, 08:52 AM
#151
avatar of Smartie

Posts: 857 | Subs: 2

Here's my submission for a new and improved Joint Operations doctrine.





I like this concept a lot. The live version of this commander is more ore less an "artillery operation" doctrine. It doent have to do much with the concept of "Joint operation" which is a shame because this was one of the biggest strengths of the wehrmacht.

One suggestion:
I would replace the smoke bombs. The arty officer can give you free access to smoke there is no big need for an additional commander ability. Recon plane should be brought back.
It would also offer the advantage that only 2 changes had to be made.

I hope that we see some of these ideas incorporated in the next rounds of patches. As we have seen here most changes are really good without using op stuff. You dont need major reworks with heavy testing for most of these underwhelming wehr commanders:
They could easily be changed in balance patches like the mod team did successfully with "soviet defense" or OKW commanders like "Breakthrough", Luftwaffe Ground forces" and "Feuersturm".
I hope they come back to this path because more commanders can be improved in a shorter time period. Mechanized, Joint operations and Festung support could get this kind of treatment, and "Mobile defense" and one of the "Luftwaffe" commanders get the major rework.


17 Nov 2019, 12:25 PM
#152
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post17 Nov 2019, 08:52 AMSmartie


I like this concept a lot. The live version of this commander is more ore less an "artillery operation" doctrine. It doent have to do much with the concept of "Joint operation" which is a shame because this was one of the biggest strengths of the wehrmacht.


I feel like this version works the air recon&arty concept a lot better:



An alternative I also liked was Sector Assault from Overwatch in place of Breakthrough Artillery.
17 Nov 2019, 15:06 PM
#153
avatar of Vipper

Posts: 13476 | Subs: 1



(2 CP) - Tank Hunter Osttruppen
- Osttruppen squad that arrives with 2 Panzerbüchse 39 AT-rifles.
- Costs 300 manpower.


300 is the cost of AT IS so it too-high for Tank Hunter Osttruppen.
17 Nov 2019, 15:17 PM
#154
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post17 Nov 2019, 15:06 PMVipper

300 is the cost of AT IS so it too-high for Tank Hunter Osttruppen.


Think it's fine for how cheap they are to reinforce, they'd be very efficient in an anti vehicle role.
17 Nov 2019, 15:19 PM
#155
avatar of Vipper

Posts: 13476 | Subs: 1



Think it's fine for how cheap they are to reinforce, they'd be very efficient in an anti vehicle role.

AT IS would be equally good vs Vehicles while being far superior better in AI...

If you think that they are too cheap to reinforce increase reinforce cost or have the AT rifles as an upgrade with MU cost.

With target size of 1.25 they simply are not worth 300 MP.
17 Nov 2019, 15:26 PM
#156
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post17 Nov 2019, 15:19 PMVipper

AT IS would be equally good vs Vehicles while being far superior better in AI...


I took doctrine balance as a whole into account when coming up with squad price, as well as efficiency of the squad against vehicles (their intended role, where RA is not the most important stat) and the tech structure of Ostheer itself (provides cheap AT option without the need of T2 or spending munitions).

300 manpower is completely fair.
19 Nov 2019, 07:39 AM
#157
avatar of Smartie

Posts: 857 | Subs: 2



Here's a reworked version of Mobile Defense, i used a lot of stuff from Sander's concept, PUMA is out but ... a PANTHER ACE is in.

1. Sd.Kfz.250

2. Counter Tactics

3. Mobile Observation Post (Flares should need less mun)

4. Hold the line!

5. Panther Ace (reworked Commando Panther)
- starts with Mark target and Vet 1
- loses all buffs to nearby units

The unit would be incredibly mobile starting with Vet1 and Mark Target would help a lot against allied heavy tanks.

I guess most of you will prefer a version of "Mobile Defense" with the PUMA which is entirely fair. But let me know what you think about the idea of an PantherAce - and how such a unit could be designed and used in other commanders.



19 Nov 2019, 09:10 AM
#158
avatar of Tiger Baron

Posts: 3143 | Subs: 2

jump backJump back to quoted post19 Nov 2019, 07:39 AMSmartie


Here's a reworked version of Mobile Defense, i used a lot of stuff from Sander's concept, PUMA is out but ... a PANTHER ACE is in.

1. Sd.Kfz.250

2. Counter Tactics

3. Mobile Observation Post (Flares should need less mun)

4. Hold the line!

5. Panther Ace (reworked Commando Panther)
- starts with Mark target and Vet 1
- loses all buffs to nearby units

The unit would be incredibly mobile starting with Vet1 and Mark Target would help a lot against allied heavy tanks.

I guess most of you will prefer a version of "Mobile Defense" with the PUMA which is entirely fair. But let me know what you think about the idea of an PantherAce - and how such a unit could be designed and used in other commanders.





Problem is there were no Panther Aces as far as I'm aware, almost all Panzer Aces were in Tigers so it wouldn't make much sense for real life.

Another thing is that there are already voice lines for a Command Panther for the Ostheer, but no voice lines for an Ace such.

I would rather a reworked Command Panther or a proper Command Tiger that loses some of it's offensive power to be able to buff nearby tanks and later infantry as well maybe.

It could be made so it also only buffs your own units and not your teammates as well so it's kept as balanced as possible while still bringing something new, unique and fun to the table.
19 Nov 2019, 09:34 AM
#159
avatar of Vipper

Posts: 13476 | Subs: 1



Problem is there were no Panther Aces as far as I'm aware, almost all Panzer Aces were in Tigers so it wouldn't make much sense for real life.
..

That is incorrect for instance Ernst Barkmann was using a Panther.

"Barkmann Corner"
19 Nov 2019, 11:12 AM
#160
avatar of Vipper

Posts: 13476 | Subs: 1

Festung Armor Doctrine

(2 CP) - Panzer Tactician
One could add a small delay (1 sec?) before smoke appears.

CP 5 defensive stance

( replaces Stug-E "assault gun" thematically)
Hull down redesigned. Unit get custom made bonuses.

Casemate locked in place +range + sight radius and faster rotation.

Tanks +range + sight +radius, sandbags damage reduction.

(7 CP) - Command Tank
Remove CP requirement keep tech ones
Separate aura into passive and active
Overhaul veterancy bonuses so that aura scales with vet.
Increase near range penetration, give 2 fire modes direct and indirect similar to stug with sorter range.

(8 CP) - Pak 43 Emplacement

(12 CP) - Railway Artillery Support
Ability is under performing compared to allied counter parts.

Could also be replaced by "Tungsten round" or "Panzer Commander" as suggested
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