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russian armor

MG Bug live version

by Luciano 30th July 2017, 09:00 AM
Kholodny Ferma (4)
Kholodny Ferma
  • [00:00:07] Jae for Jett: :O youre up early
  • [00:00:12] Luciano: i didnt sleep yet
  • [00:00:18] Jae for Jett: up late* i guess
  • [00:00:24] Luciano: its 6 am lol
  • [00:00:27] Luciano: almots
  • [00:00:28] Jae for Jett: also gl hf
  • [00:00:30] Luciano: u2
  • [00:00:41] Jae for Jett: i sleep close to the same time
  • [00:10:56] Luciano: mg is bugged lol
  • [00:10:59] Jae for Jett: :/
  • [00:22:43] Luciano: ahhhh
  • [00:22:46] Luciano: sometimes this game lol
  • [00:22:50] Jae for Jett: hmm?
  • [00:22:51] Luciano: good old lelic
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Patch: 3.0.0.21729
Duration: 00:22:52
30 Jul 2017, 09:00 AM
#1
avatar of Luciano

Posts: 712

MG got killed, recrewed it and it didnt work anymore, known bug?
30 Jul 2017, 09:27 AM
#2
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

jump backJump back to quoted post30 Jul 2017, 09:00 AMLuciano
MG got killed, recrewed it and it didnt work anymore, known bug?


Mr smith is working already on this.
30 Jul 2017, 09:27 AM
#3
avatar of aerafield

Posts: 2981 | Subs: 3

Yup I have reported this annoying bug multiple times alrdy and Mr Smith told me they alrdy know about this bug. I think in WBP they tried to fix it but unfortunately that didn't work, but they keep trying ;)

If I recall correctly, that bug gets caused if a support weapon gets decrewed while the crew was supressed or pinned and if no crew member is leaving the map via retreat (--> the whole crew got killed while under supression). Then u must recrew the gun and voilà, you have a useless gun for the rest of the match.
30 Jul 2017, 09:28 AM
#4
avatar of Mr.Smith

Posts: 2636 | Subs: 17

The bug is a bit more complicated than that and only affects MG34/MG42/Vickers (i.e., the ones without deathloop).

If you get suppressed while you're setup, and suppression wears off while you're moving, bam; your MG is now permanently useless.

Best way to stay safe is avoid soft-retreats with your MGs while suppressed.
30 Jul 2017, 09:39 AM
#5
avatar of Luciano

Posts: 712

The bug is a bit more complicated than that and only affects MG34/MG42/Vickers (i.e., the ones without deathloop).

If you get suppressed while you're setup, and suppression wears off while you're moving, bam; your MG is now permanently useless.

Best way to stay safe is avoid soft-retreats with your MGs while suppressed.


I just saw the replay again to watch how it happened, its close to the 6.30-7.20 min mark, it didnt get supress but it got stunned by a stun granede from the elite troops doctrine, then got killed, recrewed and it didnt work anymore
30 Jul 2017, 09:40 AM
#6
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post30 Jul 2017, 09:39 AMLuciano


I just saw the replay again to watch how it happened, its close to the 6.30-7.20 min mark, it didnt get supress but it got stunned by a stun granede from the elite troops doctrine, then got killed, recrewed and it didnt work anymore


ok, I'll watch then.
I know how to solve the suppression bug, but not how to solve the stun nade bug, and have been looking into this for a while.

Thx!
30 Jul 2017, 09:55 AM
#7
avatar of __deleted__

Posts: 4314 | Subs: 7



ok, I'll watch then.
I know how to solve the suppression bug, but not how to solve the stun nade bug, and have been looking into this for a while.

Thx!



Aren't mortars and other weapon teams affected by suppression but as well ?
30 Jul 2017, 09:56 AM
#8
avatar of Mr.Smith

Posts: 2636 | Subs: 17




Aren't mortars and other weapon teams affected by suppression but as well ?


Yeah, those too, but not the 120mm, since it is protected by the deathloop.
30 Jul 2017, 09:59 AM
#9
avatar of __deleted__

Posts: 4314 | Subs: 7



Yeah, those too, but not the 120mm, since it is protected by the deathloop.



I thought I would never say that but deathloop is actually helpful in some situations :D
30 Jul 2017, 10:29 AM
#10
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post30 Jul 2017, 09:39 AMLuciano


I just saw the replay again to watch how it happened, its close to the 6.30-7.20 min mark, it didnt get supress but it got stunned by a stun granede from the elite troops doctrine, then got killed, recrewed and it didnt work anymore


Ok, the stun nade bug happens if the teamweapon is killed while the stun is active. This also affects deathloop weapons.

Non-deathloop weapons are more susceptible to this though since, if you finish packing up while the stun is active, this prolongs the duration of the stun. Gonna be fun fixing this one :O
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