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Map Patch for the Summer Patch

16 Jun 2018, 21:19 PM
#2
avatar of LegioxRoma

Posts: 253

Nice idea! is there any way i can ask to remove some maps and put back something there was long time ago?
16 Jun 2018, 22:33 PM
#3
avatar of 0ld_Shatterhand
Donator 22

Posts: 188

Remove Ettelbruck and Lierneux from 2vs2 and #bringEindhovenback
17 Jun 2018, 00:17 AM
#4
avatar of F1sh

Posts: 519

Bring Shittard Summer back :hansGASM:
17 Jun 2018, 00:22 AM
#5
avatar of Rosbone
Senior Mapmaker Badge

Posts: 916 | Subs: 2

WOW! I am blown away! Fantastic! Ok guys, lets not mess this chance up. Try to keep the trolling to a minimum on the threads.

As someone, who has made maps and plays the game, I can attest to how difficult it is to balance to perfection. The key is 100's of hours of play on the maps. Hopefully, the top players will kick in some great ideas.

Transparency is the key to making this game reach its fullest "community" expectation. This is a rare opportunity. We need to really embrace it.

Thank you to Relic and Sturmpanther for even trying this in the chaotic world of COH2 community o7
17 Jun 2018, 07:39 AM
#6
avatar of TheGentlemenTroll

Posts: 963 | Subs: 1

Delete Lost Glider

Reason- map is no good
17 Jun 2018, 08:02 AM
#7
avatar of LegioxRoma

Posts: 253

Remove Ettelbruck and Lierneux from 2vs2 and #bringEindhovenback

this!
I'm speaking just about 2v2 where i use to play:
1) Eindhoven Country was an amzing map, it would be cool to see it again.

2) Ettelbruck is just bad designed. It designed for hold on and arty spam and for 2v2 is just a pain. It might work in 3v3 coz different gamestyle from players.

3) Char'kov must be redesigned or removed..if u start on north side and u gonna play vs a same equal opponent skill u will lose at 100% coz ur fuel it's damn hard to hold compared to south start.

4) Moskow's maps: also if after the DPB redesign they become better they still lack on north side making to hard winning compared to starting from south. Both maps since years are always veto and as i see in WhiteFlash's Company of Heroes 3 isnt only me to veto those maps.

My 2cents from a 2v2 addicted guy
17 Jun 2018, 11:27 AM
#8
avatar of Stark

Posts: 562 | Subs: 1


this!
I'm speaking just about 2v2 where i use to play:
1) Eindhoven Country was an amzing map, it would be cool to see it again.

2) Ettelbruck is just bad designed. It designed for hold on and arty spam and for 2v2 is just a pain. It might work in 3v3 coz different gamestyle from players.

3) Char'kov must be redesigned or removed..if u start on north side and u gonna play vs a same equal opponent skill u will lose at 100% coz ur fuel it's damn hard to hold compared to south start.

4) Moskow's maps: also if after the DPB redesign they become better they still lack on north side making to hard winning compared to starting from south. Both maps since years are always veto and as i see in WhiteFlash's Company of Heroes 3 isnt only me to veto those maps.

My 2cents from a 2v2 addicted guy


+1

and my 2 cents i will add later ;)
17 Jun 2018, 11:36 AM
#9
avatar of Sturmpanther
Lead Strategist Badge

Posts: 4850 | Subs: 17


this!
I'm speaking just about 2v2 where i use to play:
1) Eindhoven Country was an amzing map, it would be cool to see it again.

2) Ettelbruck is just bad designed. It designed for hold on and arty spam and for 2v2 is just a pain. It might work in 3v3 coz different gamestyle from players.

3) Char'kov must be redesigned or removed..if u start on north side and u gonna play vs a same equal opponent skill u will lose at 100% coz ur fuel it's damn hard to hold compared to south start.

4) Moskow's maps: also if after the DPB redesign they become better they still lack on north side making to hard winning compared to starting from south. Both maps since years are always veto and as i see in WhiteFlash's Company of Heroes 3 isnt only me to veto those maps.

My 2cents from a 2v2 addicted guy


jump backJump back to quoted post17 Jun 2018, 11:27 AMStark


+1

and my 2 cents i will add later ;)


Hey you 2;

If its not clear: I want that you guys create a own thread here for each single map. And pls not only say: its bad/unblanced. Give hints/ advise what to change.
Thank you.

P.S Ofc i know alot of things what should be changed, but i want to see first what the community thinks and does for the maps, before i will write down everything from my side :P
17 Jun 2018, 12:00 PM
#10
avatar of F1sh

Posts: 519

Are you adding/removing maps or only editing?
17 Jun 2018, 13:44 PM
#11
avatar of Sturmpanther
Lead Strategist Badge

Posts: 4850 | Subs: 17

jump backJump back to quoted post17 Jun 2018, 12:00 PMF1sh
Are you adding/removing maps or only editing?


Main focus on editing.
But I think i will go and create vote for 1vs1 and 2vs2 to remove 1-2 maps. Still thinking about it.
(Lost glider/ westwall/; and ettelbrück in 2vs2 maybe)
19 Jun 2018, 04:37 AM
#12
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1153

There is a large number of removed or non-added in multiplayer maps from original CoH 2, WFA and Ardeness Assault. Maybe there is chance to do something with them and make them playble and balanced?

P.S. Again reminding about already existed packs with improvements for original maps, like capiqua‘s collection. ;)
19 Jun 2018, 11:08 AM
#13
avatar of Sturmpanther
Lead Strategist Badge

Posts: 4850 | Subs: 17

There is a large number of removed or non-added in multiplayer maps from original CoH 2, WFA and Ardeness Assault. Maybe there is chance to do something with them and make them playble and balanced?

P.S. Again reminding about already existed packs with improvements for original maps, like capiqua‘s collection. ;)


Feel free to write a Pm to me pls about this all.

And to everyone: I appreciate the already created threads. I kind of overwatched it already. Soon I will give my 2 cents to each thread. I hope other people will do the same until I do.(That is the plan^^)
19 Jun 2018, 14:22 PM
#14
avatar of F1sh

Posts: 519

There is a large number of removed or non-added in multiplayer maps from original CoH 2, WFA and Ardeness Assault. Maybe there is chance to do something with them and make them playble and balanced?

P.S. Again reminding about already existed packs with improvements for original maps, like capiqua‘s collection. ;)


Yeah, I do wish that there were more maps in automatch. I say to just add them all in and gives more vetoes.
19 Jun 2018, 14:59 PM
#15
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1153



Feel free to write a Pm to me pls about this all.

And to everyone: I appreciate the already created threads. I kind of overwatched it already. Soon I will give my 2 cents to each thread. I hope other people will do the same until I do.(That is the plan^^)


I will, when sit down to my PC :)
Is there somewhat of deadline?
19 Jun 2018, 19:19 PM
#16
avatar of LooniestRumble

Posts: 36

Is there a possibility to get some of the Seasonal Map Cups maps in? Vilshanka and Verman River look like balanced maps, for example.
20 Jun 2018, 16:30 PM
#17
avatar of nigo
Senior Editor Badge

Posts: 2118 | Subs: 16

Theres at least 6 Ardennes Assault MP maps in the custom games.


When they will go for automatch?
20 Jun 2018, 16:42 PM
#18
avatar of Sturmpanther
Lead Strategist Badge

Posts: 4850 | Subs: 17

jump backJump back to quoted post20 Jun 2018, 16:30 PMnigo
Theres at least 6 Ardennes Assault MP maps in the custom games.


When they will go for automatch?

For 1vs1- 4vs4? Links?
20 Jun 2018, 17:09 PM
#19
avatar of nigo
Senior Editor Badge

Posts: 2118 | Subs: 16


For 1vs1- 4vs4? Links?



Theres no links. They are inside the game.

Go for Custom Games and see. All AA maps are automatch quality maps (maybe they need some balance).


edit:


https://www.coh2.org/topic/81060/ardeness-assault-mp-maps-into-automatch
21 Jun 2018, 16:31 PM
#20
avatar of Mongal

Posts: 102

Can we get rid of Lorch Assault from 4v4 this time and bring back City 17. This is basically what the community asked for in the last community map vote for 4v4.
6 Jul 2018, 14:20 PM
#21
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