I think you should upload some replays. I've been playing a fair bit of Ost recently in 2v2/3v3/4v4 and while at certain times they are not as strong as the other 3 factions, they are no where near as bad as you make them out to be (feel free to check my win rates / streaks as Ost).
Your pretty much the only person who whines about how bad Ost are. Sure there are other topics but the majority are made by you and you post in every single one.
I along with many others suspect that its a massive L2P issue. Either upload some replays, quit the game or go blob volks like everyone else till Ost is re balanced. I also find it super strange you never complain about obers needing to be nerfed, despite the fact they eat cons even easier than Para's do Grens and they are a core unit and they come with a free lmg and have better grenades and have better vet etc etc etc etc.
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Broadcast: https://www.twitch.tv/Puppetmaster86
Steam: 76561197974205301
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Timezone: Europe/London
Game Name: Puppetmaster
Broadcast: https://www.twitch.tv/Puppetmaster86
Steam: 76561197974205301
Residence:
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United KingdomTimezone: Europe/London
Game Name: Puppetmaster
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Post History of Puppetmaster
Thread: Paratrooper reinforcement cost29 Jan 2015, 19:16 PM
In: Lobby |
Thread: Railway artillery24 Jan 2015, 02:11 AM
Spec ops is farm from underwhelming. STG44's at long range have less dps, but gain a lot of dps up close which is often where allied troops will try to get to. I find them much better for mid - close range fights against most allied infantry. Not to mention you cannot drop an lmg34 for your enemy to pickup. Not sure why you are saying you may as well get a KT instead of a Command Panther. KT requires 40 + 40 + 80 + 260 = 420 Fuel. Command Panther realistically will cost you 40 + 40 / 80 + 200 = 320 Fuel. Never mind it can come out earlier than a KT and specifically in team games can really boost your allies vehicles. The extra sight range alone is imo worth it, since you can easily kill most allied armour with little threat to your self. It can even kill Jacksons pretty easily since it has greater sight range and will often bounce shots. Combine Command Panther with a second panther and they are very hard to kill, especially as the CP gains vet. The grenades are really good too. Destroys buildings often in 1 or 2 volleys, works well against blobs and pretty much allows you to use them on cd without harming shrecks. In: COH2 Gameplay |
Thread: your framerate is low so you might fall behind other players17 Jan 2015, 23:43 PM
How much ram do you have? |
Thread: Will wehrmacht be fixed or not?Clear answer.15 Jan 2015, 19:32 PM
What game modes are you playing and at what ranking? Although Ostheer isn't in the strongest position I don't believe its as weak as you make out. One of the main reasons it wasnt picked much in the 1v1 tourny is because Axis had to pick first, so if they picked Ostheer then everyone would just pick USA but also because of the strong position that OKW is in currently. If Ostheer gets buffed then OKW needs nerfing a fair bit imo. 3v3 / 4v4 is already pretty stupid as OKW, spam volks and camp until Panthers / King Tigers where as allies in 3v3 / 4v4 feels like an uphill battle for most of the game. Would you be happy to remove LMG's from grens, but put the lmg in a doctrine and buffs its damage slightly so you are forced into playing 2 or 3 doctrines? Soviets core infantry are pretty poor especially late game and even more so when facing obers. I don't remember you posting so much about soviet issues when all the weapon profiles changes appeared, where as Ostheer you could just spam Grens and end the game in 10 minutes because soviets had so many issues standing up to them. From a lot of your posts I get the idea you only play Ostheer. If this is the case you should really play the other factions especially Allies to see that the grass isn't always greener. In: Lobby |
Thread: A suggestion to fix Shrek Volk blobs3 Jan 2015, 03:12 AM
Zis barrage is extremely good vs infantry blobs,especially firing from the darkness.Almost guarantee squadwipe or 2-3 models on 2 squads gone. If the Zis is in line of sight its pretty easy to avoid, since the first shot after the animation appears usually is just a regular shot. Just sidestep with your men and bam 60 muni wasted. I would still much rather have pak if only for the stun. In: COH2 Gameplay |
Thread: E-sports- where is it?3 Jan 2015, 03:02 AM
^ ![]() In: COH2 Gameplay |
Thread: Mg42 constantly humiliated15 Dec 2014, 20:50 PM
SNF, right now, go watch, learn. I dunno, its not like Jesulin knows anything. Since I've only been playing 4v4 recently, Double MG42 supporting each other can work wonders against even rifleman blobs. Whats more, they are useful for supressing a blob where as a maxim has to be fired at every single squad in a blob to supress them all. In: Lobby |
Thread: CELO - Company of ELO14 Dec 2014, 12:56 PM
I'm getting this error when Celo game watcher is running "Index was outside the bounds of the array." Any ideas? Edit: Seems to have fixed it self. |
Thread: Patch made me reinstall CoH210 Dec 2014, 14:58 PM
I've yet to lose anything be it a loadout (because I save them ) or any warspoils. When I logged into the game earlier it was set to show commanders only. Maybe its the same for him and he didn't realize. In: COH2 Bugs |
Thread: The spam, it's getting unbearable 30 Nov 2014, 16:58 PM
In: COH2 Balance |
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