I don't understand why the Jagdtiger had its fuel reduced. Never saw anyone complain about its price. I think its pretty un viable in 1v1 but mainly because its probably better to have either a KT out if you get to that stage or a combination of Puma's / Panthers for AT.
In 2v2 and up the price seemed fine for me. It was expensive but its a really good AT unit.
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Thread: July 22 Patch Notes23 Jul 2014, 03:42 AM
In: COH2 Gameplay |
Thread: Ettelbruck station unbalance - team games23 Jul 2014, 03:35 AM
Just played a 4v4 on it. Way too cramped and turns into a massive arty fest. Jagdtiger is simply insane on this map. My team had two of them, can just leave them to sit and shoot and various things. Be able to shoot through obstacles is very imbalanced on this map. Allied armour didn't stand a chance when they are pretty much getting 2 shot. Stuka HT is crazy good here as well due to all the alleys. I think this would be a much better 2v2 map, maybe a 3v3 but I think it needs opening up more on the right hand side of the map. Too many buildings and ruins, just so damn cramped. In: COH2 Balance |
Thread: Walking Stuka23 Jul 2014, 03:31 AM
Meh, 4v4 game and I got my Stuka HT to Vet 4 and 3/4 Sooo close. 69 kills though ![]() Is a really strong unit in 4v4, seems easier to keep alive than Kat / Werfer. On Ettelbruck station it is perfect, lots of narrow alleys where stuka really excels in. In: COH2 Balance |
Thread: vetlolcake fan club23 Jul 2014, 00:02 AM
Can we change it from a Fan Club to a Ban Club? In: Fan Clubs |
Thread: Maxims vs the OKW 22 Jul 2014, 19:55 PM
Early game, US has the better Blob. Late game OKW's blob is much much better. Vetted Fusiliers with Officer stomp all over Rifles even with bars or 1919's. Gets even better when you pick up their weapons. Sure it might be hard to get there but once you reach that point as OKW, its a snowball effect. Shocks are not even that dangerous when you have a few fusiliers. Don't forget how powerful the officers focus fire ability is. In: COH2 Balance |
Thread: Maxim Spam22 Jul 2014, 18:02 PM
I played a 2v2 last night as OKW with a Wehr ally vs 2 Soviets, who built 7 maxims between them at the start. Did I win or lose (taking into consideration how OP maxims are meant to be and how OKW cannot counter them)? In: COH2 Balance |
Thread: 1hr + 2v2 Close Game21 Jul 2014, 19:47 PM
A long game of 2v2, very close game and great fun. Jagdpanzer was EPIC ![]() In: Replays |
Thread: Game Freeze Followed by Fast Forward21 Jul 2014, 01:24 AM
I've only had it happen once and it froze for around 30s. Almost lost the game when it eventually returned because of how much I had missed . I've not had it happen since then but I've no idea what is causing it. In: COH2 Bugs |
Thread: So when do US terminator units get a nerf?21 Jul 2014, 01:22 AM
I already told you, Relic over buff Allied units and overnerf Axis units just to wind you up. Its your fault that Combat engineers can A-Move and kill everything. In: COH2 Balance |
Thread: So... what's next?21 Jul 2014, 00:22 AM
I thought Relic doesn't want out money any more. Will they give us the new single player content out of the kindness of their hearts? They wanted to shed the whole "pay to win" idea. If multi player content can be obtained for free, then they have succeeded. Single player has no bearing on multi player and I have no problem buying TOW stuff ![]() In: COH2 Gameplay |
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ESA -Konigst|ger-
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Sooo close. 69 kills though 
. I've not had it happen since then but I've no idea what is causing it.