Hi all,
So, I've made a tech cost guide to act as a resource for the community. I will be updating it as long as i am a member of the CoH2 community (so hopefully for a long time) as and when the game is patched.
Here's a link:
https://docs.google.com/spreadsheets/d/1TfAnGXz-O69rSxxEibbVMRk2sdjqErl1m64QLLKuQqI/pubhtml
Profile of Junaid
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Register Time: 4 Mar 2014, 04:14 AM
Last Visit Time: 3 May 2017, 19:33 PM
Register Time: 4 Mar 2014, 04:14 AM
Last Visit Time: 3 May 2017, 19:33 PM
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Post History of Junaid
Thread: Tech cost guide12 Nov 2015, 12:50 PM
In: COH2 Gameplay |
Thread: P4 Command tank aura is too strong.12 Nov 2015, 12:43 PM
P4 command tank gives 20% damage reduction to units in the aura. Just to clarify: 20% dmg reduction applies to vehicles only. Infantry and crew weapons get a received accuracy buff. So arty will affect them normally In: COH2 Balance |
Thread: Ostheer (Wehrmacht) Grenadiers 12 Nov 2015, 12:30 PM
USF finally do something now, people got used to that USF has always been weak l2p thread Erm no. USF was a strong faction in 1v1 for quite some time. USF has been weak in 3v3+ but the game takes its balance direction from 1v1. If you check the 1v1 win rates USF is leading head and shoulders above everyone else. Clearly it is OP right now in the 1v1 context. And even more to the point: those win rates are of the top 150 players. So it's clearly not a l2p issue. We all have our favourite but dont let bias blind you good man. In: COH2 Balance |
Thread: Why do S mines have signs?12 Nov 2015, 11:27 AM
They shouldn't have signs though. Only way you'd lose a squad(s) is if you don't pay attention (keep on running through it) or its in the retreat path. And the same thing will happen if any other faction's mines were in a square 4 at a time spaced like s minefield and the opponent does the same thing or they're in the retreat path. Arguably the only benefit the s mine over an equivalent mine-field is cheaper muni cost (60 vs 120 muni for equivalent other faction field). But then again, it can't hurt armored vehicles and requires 60 muni in the bank to even order (compared to 30) so there's a tradeoff. So no, there shouldn't be signs. It already has tradeoffs in terms of usability in exchange for its cost. In: COH2 Balance |
Thread: Vehicle pathing 12 Nov 2015, 11:18 AM
I agree OP. Better pathing for everyone! And ffs can they change the cap points to NOT block pathing? In: COH2 Gameplay |
Thread: Ostheer (Wehrmacht) Grenadiers 12 Nov 2015, 11:13 AM
The answer is in nerfing USF and UKF infantry which are both too strong atm. Going down the buff axis infantry route will require extra work: axis-soviet balance will also need tuning. Why do the job in 3 steps if we can do it in 2? I do support a change to pz-grens and grens from 4 man to 5 man (actually i say make all axis 5 man and all allies 6 man) but i want their stats and costs to be as they are (except rifles and IS which are punching above their cost). This change i propose to make them less vulnerable to explosives and reduce rng effects. In: COH2 Balance |
Thread: GrW 34 Bug11 Nov 2015, 18:42 PM
Ah this old bug has been plaguing the game for a long time In: COH2 Bugs |
Thread: hammer gammon bombs are too expensive11 Nov 2015, 18:41 PM
+1 75muni is too much for a satchel charge with a cool name In: COH2 Balance |
Thread: Does suppression need a buff11 Nov 2015, 12:37 PM
They do it often enough with lmgs and vet. Not one on one but any higher and they can wipe before pinning occurs in the late game due to gunner sniping. True, rifle smoke should mirror shock smoke. In: COH2 Gameplay |
Thread: Does suppression need a buff11 Nov 2015, 12:02 PM
Suppression is in a good spot as it is. Anymore buffs to it and it's going to be a camp fest of people just trying to mortar or arty the MG's because all their units will be instant pinned the moment they try to do anything. (Emphasis mine) Instapin would happen if units got suppressed faster. Which is not what I meant. I meant that suppression should be slightly stronger but not any faster than its is. In: COH2 Gameplay |
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Latest replays uploaded by Junaid
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My first win against USF in a week. (For Strategy section)by: Junaid map: Semoskiy Winter1-1,316 -
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Shaunuthun
StormTrooperSkillz
Junaid
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rekso83
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MG42 bug: No suppression after vickers K UC suppressed itby: Junaid map: Steppes1-1,320
54426461694562045538447084470444090436733998237805
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