Hi all,
So, coh2 charts is a big source of data for balance discussions, specifically win rates.
I don't understand one thing though: why is the average win rate 66%? I mean, correct me if I am wrong here, but for any number of winners, there has to be an equal number of losers correct? So why are the win rates always 0.50+ at least? And average is 0.66?
What exactly is the algorithm they use?
(Mods: I put this in the balance section because it seems pertinent, but move it to somewhere else as you deem fit)
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Post History of Junaid
Thread: A question about win rates and the coh2 charts algorithm5 Nov 2015, 12:14 PM
In: COH2 Balance |
Thread: Whermacht inf squad size3 Nov 2015, 11:16 AM
If you think about it Brits is literally a updated Osteer, in almost every department. +1 this is my feeling as well. Brits and ostheer are so alike, and are meant to be alike (see relic faction comparison), except that brits have better units in nearly all ways. Heavy cav, I think, is ok. Its just flame rifle blobberino i dislike In: COH2 Balance |
Thread: OKW Infantry versus American Infantry(Rifles)3 Nov 2015, 11:13 AM
Too bad it doesn't have the dps compare tool that coh2 stats had In: COH2 Balance |
Thread: Plz review,2 Nov 2015, 18:08 PM
So I got off to a good start. Not sure where I went wrong tbh. In: Replay Reviews |
Thread: For Strategy Section RR2 Nov 2015, 18:06 PM
I am not sure where I went wrong here. The other guy seemed to have reams of good luck with the stuart. I just didn't know where to focus my defense. In: Replays |
Thread: OKW Infantry versus American Infantry(Rifles)2 Nov 2015, 15:53 PM
I'm multiplying them to show how much fuel other factions have in comparison. To enable a better comparison with other factions. Fuel is time. For example: Its meaningless to compare okw pziv to ost p4 (for example) by saying ost piv is inferior. You have to factor in that OKW will save that 135 fuel in the same time ost will save 202 fuel. So in that sense, the balance is clearer. By that same logic, luchs is horribly placed because it actually costs 10 more fuel to rush a jpiv. btw i didnt straight out multiply. I did deduct the 40 starting fuel arithmetically. Heres the math: JPIV: Tech cost: 0 (starting 40 fuel) + Unit cost: 135*1.5 = 202.5 fuel. Luchs: Tech cost : 80*1.5 (starting tier free, only T4 cost) + 50*1.5 = 195 fuel. In: COH2 Balance |
Thread: OKW Infantry versus American Infantry(Rifles)1 Nov 2015, 16:27 PM
I never advocated a fuel rate adjustment. You misunderstood the intent of my post. I was just saying that an OKW player can get a luchs out at the same time as he can rush a JPIV. The Luchs is horribly placed in the tech structure. It'd be like moving t-70 to soviet T4 In: COH2 Balance |
Thread: Croc not nerfed properly?1 Nov 2015, 14:15 PM
Also many people forget that flame vehicles like croco or kv8 were double nerfed. Hector, wasn't flame DoT dmg unrelated to the weapon dmg? IIRC it was 6 or 8 dmg per tick or something. In: COH2 Gameplay |
Thread: Current state of ostheer.1 Nov 2015, 12:45 PM
Give the Wehrmacht one single shock unit at any stage of the game, please. +1. I vote for PZiii In: COH2 Balance |
Thread: OKW Infantry versus American Infantry(Rifles)1 Nov 2015, 12:44 PM
The Luchs is in a horrible place tech wise. They ought to move it to Battlegroup HQ or Mechanized HQ. It costs 195 fu (adjusted) to rush out a Luchs. For comparison: JPIV costs 202 fu (adjusted) In: COH2 Balance |
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