If COH2 was to ever grow as a competitive game, and also grow in mainstream popularity, then RNG must be toned down. You cant have the best of both worlds imo, yes its war, but its a game that needs to be fun and balanced and fair. ATM I find that it impacts the game way to much due to :
1. Squad wipes, insta-killing a very valuable unit cripples your army (Howitzers are ok because its very expensive to build + isnt easy to use well)
2. Mines and Demos (entwined with above in general, as these are probably most common) , I am 100% ok with mines having a 0% chance to crit a squad, Demos are just simply OP and should only be able to be placed on buildings or abandoned weapons.
RNG that can be directly and easily changed, ie: Death crits, need to be, no question.
Also on the topic of RNG, lets look at any form of USF late game AT
If we are looking for absolutely competitive game, then yes, pure math, nothing more.
It will be competitive but will it give enough fun? I don't thnik so.
Mines, yes but demos? They are expensive, they are obvious. Don't take point in the middle of it, don't take point behind obvious covers and demos won't do anything.
Late-game USF AT? You mean P47?
