Gun-howitzers (not rocket ones) should inflict critical on vehiciles if hit.
Crew shock, enginge damage, turret locked etc.
This should apply to ML, B4, LeFH, Priest, Sexton, 25 pounder.
Plus, I think that they shouldnt be countered by 2 clicks. I mean, dive bomb should decrew them and take 80-90% of health. BUT you can repair it only to, let's say, 50% of health so next dive bomb/any other off map will kill it. This also should apply to LeFH/Pak43 vs IL-2
This would force enemy to bigger effort in order so if you want to kill it with 1 dive bomb, push and damage howie a bit. If you just want to click-wipe, prepare for higher cost.
Plus I'd like to see B4 rework for 3 rounds howie with 240damage on each shell with bit smaller scatter. |
No no, my point wasnt to move them close like shocks  But rather to keep them still (instead of getting away) when enemy is moving towards you to close the distance  |
Falls are long range, storms dont come with a shreck when deploying. Also no one in a fair match has the time to keep vehicles, troops in the rear destroying buldings...
Sorry to interrupt but how Falsch are long range? Well, of course they are powerful long range unit but their close range dps is around 50 which is enough to use them efficiency at all ranges, not only long. |
- Sorry your first sentence is useless and offensive
- Ostheer is using MP for fuel, Mathematically you will have a bigger army than them, if map are craps and dont allow flanks, its an other problem, i managed to steal drops a lot
- Sorry, i never float MP with Ostheer
- Axis drop is so op that we never See Luftwaffe doctrine in 1v1 and 2v2 but always lend lease doctrine in 1v1 and 2v2, Muni > Fuel will always be better than MP > Fuel.
If you have enough tools and for examle 500MP you don't want to build 2 more Grens because you don't need them. That's the moment you can drop fuel/ammo without hurting map presence.
You are under wrong impression that we see Lend-Lease in 1v1/2v2 becasue of fuel drop. No. We see it because of non-tech call in.
Ammo->Fuel will be better only if you bleed heavily. If your preservation is at good/high level, you will always have enough MP to drop ammo/fuel. |
Simple:
Soviet plane can be countered but when dropped, cant be countered ( cause you drop in base ), it doesnt cost MP, so doesnt influency your Army Size.
Ostheer plane cant be countered, but the drop can be countered ( cause you have to drop on ammo sector or fuel sector), it coest MP, so influence your army size.
If you are losing against Ostheer fuel drop spam, it means you lost a 4v3 or 3v2
Sorry but this post is full of crap.
Sure, SU drop cant be picked up.
On ther other hand how many times did you see picked up axis' crates by enemy? I recall maybe 1 game during last 20 days when I saw it.
And army size is just taken out of the moon. SU drop cripples your ammo, so it's harder to get maines, demoesn nades etc.
Axis' one for MP is a way better because if you play carefuly and don't bleed too much, you will always have MP for it without any side-down for you map presence.
Axis' drop > SU drop any day, any time. |
This thread is retarded.
Can someone details me the usual Top200 4vs4 Ostheer and OKW BO? Something like:
Ostheer
x2 HMG42
x2 mortar
x2 pack
somewhere in the middle a couple of bunkers and mine fields
Stale and wait till Pwerfer x2 or x3
+ doctrinal Elephant or LeH or command tank
OKW
x1 Kubel
x2 Sturm
XXXX Volks
x1 or x2 ISG
X panthers
KT + doctrinal Jag or Sturmtiger, sometime a pak43 as well.
Axis 4vs4 Top player gameplay is full def into late game rocket arty supported by super heavies. It is not really difficult to understand USF only has Calliope to break this meta.
Have you even try to play USF without it, and I mean without a single calliope in the map? It is simple: rush, cheese, all-in all you have in the 10 first minutes or you lose. I know that, I don't have the calliope.
The calliope would be much less see if Axis meta weren't that impossible to counter play on the long run without Calliopes.
I mean, even Katys aren't enough in most of cases.
How is that different from
3x Maxim
2x ZiS
2x Mortars
+
1x Bofors
2x Mortat Emplacement
+
2-3 Pack howies
+
ISU, AVRE, IS, KV2, Pershing anything.
Calliope is OP, just like PzWerfer. They should inflict heavy bleed and wipe from time to time.
Right now they are wiping every time.
Plus, you just talk about calliope. Try to put it in recon company and guess what, we won't see calliopes every game. It's not about calliope, it's about while doctrine being superior to any other which leads us to current meta where, I guess, about 80% of USF games end with calliope commander. Rest 20% just don't have this doctrine  |
If you don't blob, you Calliopes are almost useless
Blobbing has nothing to do with it.
It's OK that it punishes blobs heavily.
But on the other hand it leaves no chance to survive for your vet 3 HMG42, or Pak40, or single squad capping point. For crew weapons it's insta wipe most of the time.
And again. Don't make it calliope thread becasue it's not just calliope. It's the whole doctrine which is insanely superior to any other. |
Stukas, and Pwerfer does the same to USF/Sov. Especially against the beloved Sov Maxim/ZiS opening. Major with visible antenna through the fog is an invitation for bombardment especially after a retreat 
You can dodge Stuka and even if you won't there is still chance to survive.
Werfer is OP just like Calliope.
But again, it's not just calliope. It's the whole commander. We don't see anything else. Just this one in every single game, from 1v1 to 4v4. |
The calie is fine. m1919/Quad are not./
When something does not leave a chance to survive for your crew weapons, it's not fine.
Ostheer is about crew weapons and they are hopeless. You work on your hmg, mortars or paks to get vet 3 and then, even you move them back/retreat the moment you hear rockets, you gonna lose them without chances to survive.
Meanwhile, I just go and hunt down every Calliope unchallenged with a Panther, or even two.
Multiple Callis is a total AT failure, yet everyone seems to just want to blob their Volks to victory..
You missed a point.
Good for you that you are hunting them but the point is we see this commander every single game.
It's like it was designed at Relic's HQ to fill everysingle USF gap so people buy it...  |
This is getting out of control. Calliope commander is just insanely superior to ANY other USF commander. LMG, recon, quad, tech-free tanky wipe machine. What else do you need?
Paras? Meh, you have LMG.
Infantry for LMG and arty? Meh, you have LMGs and better arty.
Quoad for extra pressure and really long recon.
And at the top of that, calliOPe.
Once we were afraid that we gonna see E8 every damn game. Then we were afraid of Pershing every damn game. But other commanders offer different/better/more important abilities than these 2, that's why we did not see them all the time. Once it was Rifle Company, then it was Pershing or Armor company. Even infantry was very popular. But right now? It's calliope commander every game. From 1v1 to 4v4 vast majority of games is about this commander. In late-game you just abuse pop cap and spam calliopes like crazy (stop cooldown when crew is out, anyone?  )
Well, GG Relic for making commander which owns all others commanders. You brought to the point, where all you need is calliope commander, nothing else. |