As OKW simply use Sturmpio Vet 1 ability and drop medical supplies on the ground for instant healing.
Medic crates are not Vet 1, they're stock. Unless you suggest abusing stun grenades for whatever reason.
Posts: 449
Thread: Why free medic is harder to get for some faction?21 Jul 2021, 02:44 AM
Medic crates are not Vet 1, they're stock. Unless you suggest abusing stun grenades for whatever reason. In: COH2 Balance |
Thread: Just back and blobbing is meta level 16 above21 Jul 2021, 02:41 AM
It's not quite that easy. OKW loses if they don't have momentum because their starting infantry gets worse comparatively to their opponents as time passes. The best advice is probably to push aggressively at the 6-8 minute powerspike when Volks unlock StGs, your HQ unlocks MG34s, and your light vehicles start to come out. In: COH2 Balance |
Thread: Just back and blobbing is meta level 16 above21 Jul 2021, 02:35 AM
Sov T1 buff and the Vickers K rework + raid sections. As an OKW main it's just not fun because there's not many good options to counter blobs late game (unlike Wehr which still has the Brummy and Pwerfer). I should mention I haven't played a serious 1v1 since the Winter update dropped so I may be out of the loop. In: COH2 Balance |
Thread: OKW Pfaust21 Jul 2021, 02:33 AM
I've mostly noticed it from Sov T1 and British sections/raid sections. USF seems to be the same as pre-patch really. In: COH2 Balance |
Thread: Why free medic is harder to get for some faction?20 Jul 2021, 18:11 PM
Frankly the only annoying thing about OKW medics is literally how long it takes to get them. The combination of sWs, BG set up, and then the medic upgrade itself takes a really long time. In: COH2 Balance |
Thread: Just back and blobbing is meta level 16 above20 Jul 2021, 18:05 PM
Yeah, the combined Commander Patch and Winter Patch have killed all the fun out of 1v1s. Just play Wehr, it's the only faction that plays normally right now. In: COH2 Balance |
Thread: Hold the Line deleting squads20 Jul 2021, 18:02 PM
So Hold the line finally works as intended and now stupid people are running into it getting wiped and screaming for a nerf lol It shouldn't be working as intended. It's a 1 click force retreat button across the entire map, and you see it in every game mode now. AT least you can shoot down the AT loiters, my Flak HT won't do shit against HTL. In: COH2 Balance |
Thread: OKW Pfaust20 Jul 2021, 17:57 PM
Yes. I wouldn't be complaining about blobbing and the clown car so much if it wasn't about 1v1s only. 1v1 used to be the only game mode where you didn't see blobbing everywhere but now everybody I've seen blobs all the time (surprisingly USF blobs the least now from my experience). In: COH2 Balance |
Thread: OKW Pfaust20 Jul 2021, 05:59 AM
If you go a standard 4x Volks/Fusiliers start you're going to be hard pressed for manpower because Penals are brutal. If you only get 3 mainlines its a question of whether or not you can hold (and its not in your favor). Frankly the only thing that can get you out of the chokehold is a Flak HT rush. In: COH2 Balance |
Thread: OKW Pfaust20 Jul 2021, 05:00 AM
I didn't mean Penal blobs specifically, any blob can shut down MGs if big enough. Also the MG34 arrives too late in 1v1 for it to matter because by the 7 minute mark if you fucked up as OKW versus Soviets you already lost. In: COH2 Balance |
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