Nope, i dont want to take a step back! I like the way the factions are build, and these 2 worked shortly before WFA release! We just need to focus more on the balance now, than rebuilding whole factions and starting the balance from scrap. No thank you!
And 5-10 min later you have enough fuel for another call-in. No, this will not solve the problem.
Rather than nerfing call-ins, I would make the basic tech structure its vehicles a more attractive choice to go for. Making call-ins cheaper for players who already teched up could be an good idea aswell.
As far as I know Relic is aware of the call-in meta and is working on fixing it. I'd rather see a deliberate solution than a hotfix which causes other problems instead.
I built T1 with Soviets and pressed the "S" button for a Sniper squad as soon as it finished building. It finished and the sniper was being built but suddenly the building was destroyed. So I lost my T1 aswell as the manpower for the sniper investment.
I was like
I guess it had something to do with the hotkey for cancelling the contruction of the building still beeing active (it was "S" aswell).
I don't like the idea of vet 5 squads. OKW players automatically gain an advantage the longer the game lasts (given the required unit preservation of course), but at the same time having trouble early on. As an allied player, you either have to win the game before the 20 min mark or you gonna have a bad time in the later stages of the game.