Yep, I found this myself, REs don't get five men at vet 2.
It was stealth nerfed to vet 3 together with stealth nerf for volley.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: USF veterancy bug6 Dec 2015, 22:10 PM
Yep, I found this myself, REs don't get five men at vet 2. It was stealth nerfed to vet 3 together with stealth nerf for volley. In: COH2 Bugs |
Thread: Calliopes are OP 6 Dec 2015, 21:04 PM
Then you'll be delighted to hear that it wasn't my personal opinion, but Brads own words, you can rewatch the stream for confirmation ![]() In: COH2 Balance |
Thread: UKF on Life Support6 Dec 2015, 19:18 PM
Oh please, the British could be played by a well trained chimpanzee pre-patch. I guess it is pretty hard to not be able to sit it out with cancer emplacements or double anti-everything snipers to victory. The same chimpanzees are playing OKW now with great success ![]() Emplaces were easily countered by OKW with sneak up puppchens and by ost with MHT. In: COH2 Balance |
Thread: Calliopes are OP 6 Dec 2015, 18:02 PM
If someone can interpret how AoE is calculated then This pretty much means that PW have most deadly AoE of them all on top of alpha strike damage and calliope have least deadly one. Pwerfer at the far end of its AoE does 24 dmg while katy does 8 and calli 12 but have 50% lower radius. In: COH2 Balance |
Thread: UKF on Life Support6 Dec 2015, 17:49 PM
Axis uniforms are cooler again since patch, this is the only rational explanation. ![]() In: COH2 Balance |
Thread: Calliopes are OP 6 Dec 2015, 16:48 PM
How about I back him up a little as you wouldn't see certain facts if they were written on a brick and thrown in your head up front ![]() longer reload manual reload are not a disadvantage Its not, because-exactly the same as other indirect fire arty pieces, you just drive back to the base and wait for the cooldown to go off. In addition, other arty pieces reload for 90-140 sec. 60sec isn't invonvinient at-all. getting disabandoned when hit by something while reloading is a advantage Put it in base, let your other unit shoot at it when its reloading, there, enjoy exploiting game mechanic to get 2nd ST by bypassing intended 1 unit limitation, because OKW! range doesn't matter As long as the gun range is greater then sight range, it doesn't matter. In fact, shorter range means less time to react for the barrage. Feel free to ask Zarok what I did with ST yesterday. You'd knew that if you played 10% of the time you whine on forums ![]() Yes, its coming from me ![]() In: COH2 Balance |
Thread: Calliopes are OP 6 Dec 2015, 15:51 PM
It´s instant death to any forward OKW Med truck. Arty counters static positions, yes. Time to use that spios to repair after the barrage or think twice where to place med truck. @Australian Magic Because its krupp steel ![]() In: COH2 Balance |
Thread: The AEC needs a buff6 Dec 2015, 15:37 PM
While you're right for general tech, it doesn't apply here the same way. For all factions tech is a way of timing units to the field, but you can progress from that next battlephase, tier building or truck and transition into another one. For brits it doesn't apply, because you're simply going for a side tech and hitting a dead end. Inferiority of AEC to puma assures no one will ever spam them and for the very reason of dead end side tech we can easily add tech costs to the unit, we can't when we talk about its performance, but as long as all strats involving it pick no more then single one ever, then tech cost can be added to "to get" cost. Your comet example is similar, but not the same as comet is end tech tank and you will want multiple of it, in addition you're getting abilities and passives with this tech, AEC side tech is just that, mandatory side tech that increases units cost. If it was like it was in alpha, where the tech cost was bigger, but AEC was actually affordable and you could build a strat around getting 2-3 of them then it would be a different story, but it is how it is. In: COH2 Balance |
Thread: It's time6 Dec 2015, 15:09 PM
Well if you enjoy waiting for a game half a day then go ahead, coh2 does not have enough players to do proper match making. ^This. In: COH2 Gameplay |
Thread: Calliopes are OP 6 Dec 2015, 11:59 AM
I didn't said its going to be a single burst. It got 480 hp, it would be silly if it had hp of a halftruck, it already have barely any armor and the only units that are more expensive then it are panther, comet and heavies. In: COH2 Balance |
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