See this is the problem with allied players. you just rely on cookie cutter builds to win and have no strategy of your own. if he has 10 volks with shreks the least you can do is build 10 rifles/IS (when their popcap is fixed) or shocks/guards to counter it. supported with some mg's i would own this shitty strat quite easily.
And that is how we spot an axis exclusively fanboy who is completely detached from the reality of the game.
Please, post a replay of you not bleeding out like a pig using 10 IS/rifle build.
You can do it after pop cap fix, but I dare you to win with 6+ tommies or rifles against opponent who isn't potato.
Have you ever wondered who no one EVER builds more then 4 rifles? Even sprice.
But no this level of gameplay is to high for most players it seems. This also the reason why allied players are losing their shit at the moment: their cookie cutter build is not working because of the early luchs forcing them into early AT.
Its certainly too high for someone as self deluded as you.
Yes, there is a reason why allied players are losing-its called OKW over the top buffs.
But don't worry, they will be slaughtered by nerf bat next patch.
The okw has not changed much actually, But the 100% fuel income has ensured that fuckups against the okw is no longer possible. i have seen games in the past where allied players where losing tanks by the dozen and could still win. but now this is no longer possible. lose a tank because you went commando with it and you will get punished for it
OKW LOOKS have not changed.
The OKW have changed completely.
Not a single penalty applies, they still have all the benefits they had, they have easier teching, much easier time on replacing lost trucks, insta build, affordable KT, most cost efficient basic infantry that doesn't bleed much and now causes bleed as well.
Maybe you should update your game and play in online mode for some time before commenting?
Yes, this is coming from me.