If I remember correctly in Coh 1 wer pio suffered a damage or received accuracy penalty when they where spammed.
Not spammed, but blobbed and it was introduced very late into the game life span.
It also completely failed to deliver its purpose, which was allowing brits some breathing room in early game.
Which begs the question: why wasn't this accuracy debuff carried over into CoH2 to prevent blobbing from happening?
Boy oh boy, do I wonder why.
You know what red army was famous for?
Blobing should be a viable strat, the main problem is the counters to blobing aren't effective. I would like to see a modifier to hmgs to increase suppression effects the more squads are caught by the hmg, this way hmgs would effectively be able to counter things like gren with mg42 blobs and infantry sections with bolster squad and double vickers blobs.
Something like this actually does exist in coh2.
The more models are around, the higher suppression will be.
Its called incremental suppression.
But tinkering with suppression proved extremely dangerous in the past.
Make it too low, HMG will be useless.
Make it too high, HMG spam meta.
Adjust incremental one, single squads aren't suppressed.
Adjust it other way, everything is instantly pinned.
Whatever can be done to HMG, its a loss for balance team.