if they had range or speed over jackson maybe ?
So feel free to use PaKs to create no-go zone.
If jackson can shoot at it, then pak can shoot back.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: About Jacksons5 Mar 2018, 20:08 PM
if they had range or speed over jackson maybe ? So feel free to use PaKs to create no-go zone. If jackson can shoot at it, then pak can shoot back. In: COH2 Gameplay |
Thread: About Jacksons5 Mar 2018, 19:29 PM
You're trying to hammer a rock with scissors. Use some paper. AT infantry, PaK creep, super heavy TDs, even bum rush with meds who have higher DPS then jacksons and will overwhelm them for cost. Panther isn't ultimate answer for everything mechanized, so don't try to use it against everything, jacksons are supposed and intended counter for panther, not the other way around. In: COH2 Gameplay |
Thread: About Jacksons5 Mar 2018, 16:44 PM
That's relics and modders idea. All factions must have cost effective TD that needs to fight even the heaviest of opponents armor. And that well balanced ATG is still weakest ATG in game by a long shot in terms of penetration and is not reliable against heavies at all. Resource float is hardly an argument, everyone floats in 4s. Jackson doesnt need to be that powerfull to snipe KT or JT, because you invalide all of the others axis tanks aswell, specially OST: Panther, Tiger, P4, Stugs. Hence Jackson penetration went up, but damage and therefore DPS went down, its stronger vs Tiger and KT, but it needs more shots and therefore time to kill Panther as well as leaves meds on more then 40 hp after 3 hits. So as long as there are 300+ armor units on either side and allies do not have Panther like tank, "standard" TDs need to do the job, but they pay for ability to engage heavies with their DPS. Remember how vet3 SU-85 was a murder machine against everything mechanized? Now its MUCH weaker against meds, but MUCH better against heavies. Same happened to Jackson and Firefly was always like that bar its first iteration of tulips. In: COH2 Gameplay |
Thread: The OKW Puma5 Mar 2018, 15:39 PM
Since M10 is a doctrinal unit, we can freely argue doctrines supporting the unit as well. Or you'd rather pretend M10 isn't tied to a doctrine? Now, if we take into account certain ability from Elite Armor doctrine, Puma ends up with higher damage(vetted+HEAT rounds) and pretty damn good penetration for the cost, therefore DPS of Puma will be higher against ALL targets, but frontally engaged heavy tanks at max range. I'm uncertain if HEAT rounds increase range. In: Lobby |
Thread: OKW Handheld AT solution.5 Mar 2018, 10:30 AM
Scroll up then. I will also stop right now, since ist about AT, not teaching you differences between factions. Did you already did that AT test of yours vs med tanks, so you have less biased result? In: COH2 Balance |
Thread: OKW Handheld AT solution.5 Mar 2018, 10:16 AM
Don't like it, then I'll take it ![]() Anyway: ![]() Different factions have different toys to play with was my point. Do not make yourself a victim here, plenty of toys on axis side allies have no access to. In: COH2 Balance |
Thread: OKW Handheld AT solution.5 Mar 2018, 09:41 AM
Behind the corner, right next to allied JagdTiger, behind passively self healing mainline infantry and 230 armor stock medium tank. In: COH2 Balance |
Thread: OKW Handheld AT solution.5 Mar 2018, 09:34 AM
https://www.twitch.tv/videos/235222348?t=01m03s Now do the same thing vs T34 or P4. You will instantly know the difference. Burst damage is always more dangerous and punishing then steady, low damage. In: COH2 Balance |
Thread: Ostheer in a Nutshell5 Mar 2018, 09:19 AM
Considering cost, durability, counters and how soon it can be put up, while ost is hardly the only one with Forward reinforcement in this way, ist certainly one of the more cost effective options, however its not that great Option, given 251. In: COH2 Balance |
Thread: about missing rank in ladder5 Mar 2018, 09:17 AM
In Short: The requierements to reach rank 16 are different to rank 15 and below. That is a pretty good explalation. You can think of ranks as of SC2 leagues, with the one exception that you can Play against Players outdside of your league(due to low total plazer amount for mp in selected game mode). In: Lobby |
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