Donno.
Why doesn't OKW pay separately for ability to get weapon upgrades and grenades?
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Why does USF start with more resources than OKW?21 May 2018, 16:54 PM
In: COH2 Balance |
Thread: CoH2 stuff you remember from back in the days?21 May 2018, 16:31 PM
NO U. Now you're hardcountered. Apparently you also missed a few details when picking this game, because the problems you have with it is EXACTLY what makes this game into what it is. However I can give you some links to Red Alert games if you want, they don't have much RNG there. In: COH2 Gameplay |
Thread: CoH2 stuff you remember from back in the days?21 May 2018, 16:28 PM
So what do you want? Ultimate RNG like in Men of War? Or re-textured Red Alert? That mechanic is literally what MAKES the game. Its not going to be change, because it IS coh. If you don't like it, why are you playing this game in the first place? There is plenty of other WW2 RTS games with more or less RNG.\ You went to pizzeria and are ranting that you got served a pizza instead of BigMac. In: COH2 Gameplay |
Thread: CoH2 stuff you remember from back in the days?21 May 2018, 16:11 PM
That is how this whole series is balanced since forever. That means weaker unit may get lucky and win against stronger unit. Glad you finally noticed. But again, if you're losing significantly stronger units to units that are non factors for them, that is not balance fault, that is you being bad beyond the human comprehension. In: COH2 Gameplay |
Thread: CoH2 stuff you remember from back in the days?21 May 2018, 15:52 PM
That is LITERALLY A GAME MECHANIC! Do you often lose KT to T-70 or IS-2 to 222? If yes, then balance isn't a problem here as that RNG is balanced. In: COH2 Gameplay |
Thread: CoH2 stuff you remember from back in the days?21 May 2018, 15:34 PM
Since penetration chance is a mathematical equation and not IRL simulated value, then no, nothing wrong with it. 222 can pen IS-2 frontally as well. Its arcade RTS game. Not WW2 simulation. In: COH2 Gameplay |
Thread: Mobile Defence doctrine20 May 2018, 15:50 PM
Puma is light vehicle, no light should require any tech, most of call-in lights already arrive extremely late compared to stock counterparts. CP4, while med, is not exactly spammable nor its going to help you at all against other mediums, so its justified there as well. CP4 also just got nerfed a bit. In: COH2 Balance |
Thread: Thank you for screwing up the pop count on units guys...20 May 2018, 09:15 AM
snip You play comp stomps.... Balance is of ZERO relevance there, so WHY are you even here, being concerned about anything balance related, when if there is a singular player in whole coh2 forum community that should not be concerned with balance at all - its you. AI does not care for balance gimmicks and is not able to use them, its not going to spam certain unit because its perceived as op. And if normal ai gives you trouble, there is easy ai for you to roll over. In: COH2 Bugs |
Thread: SBP Change Notes19 May 2018, 15:00 PM
Did.... Did you just told top 10 player to L2P? Well, which of top 3 players are you then? In: COH2 Balance |
Thread: Spring ninjas - SBP Error & Bug Reporting18 May 2018, 19:27 PM
No, they're right, it was working before and has now been broken because they've added a weird check for an upgrade not used anywhere. For some reason the cost has also been increased by 5 muni to 65, but that doesn't actually matter seeing as you will never be able to purchase it. When was that added? Not a word about it in patch notes for last 3 years. In: COH2 Gameplay |
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