Thats incorrect, they were officially stated to be 1.5x as powerful in official publications.
At release, back when OKW had resource penalties, before 2 economical reworks.
Catch up with times.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: OKW vet nerfed a bit too much?27 May 2018, 08:18 AM
At release, back when OKW had resource penalties, before 2 economical reworks. Catch up with times. In: COH2 Balance |
Thread: Mortars and Mortar HT overnerfed?26 May 2018, 18:28 PM
Mortars even better then before. It never could. In: COH2 Balance |
Thread: OKW vet nerfed a bit too much?26 May 2018, 16:37 PM
That depends on exp requirements, if they are the same, then there is no issue. In: COH2 Balance |
Thread: Ostruppen having an MP40 upgrade26 May 2018, 14:35 PM
Their utility is capturing weapon crews for cheap reinforcement, swarming map for map control and stalling opponents. Their dps in cover is actually decent. Their additional utility are fausts, which allow you to faust risk free for actually worthy anything grens. In: COH2 Balance |
Thread: OKW vet nerfed a bit too much?26 May 2018, 13:50 PM
I really should have put there "without making it op" at the end. In: COH2 Balance |
Thread: Ostruppen having an MP40 upgrade26 May 2018, 13:46 PM
Why do people keep bringing up assault grens when the suggestion in the first place wasn't because Ost lacked cqc options, but rather the fact that Ostruppen (and only ostruppen) have absolutely no counters to Hit the Dirt, which is a completely free ability? Osttruppen should be supplement for grens, not replacement, so rifle nade them. Attacking at range is also an option as cons with that ability do literally nothing at long range, while osttrupen are quite accurate in cover at all ranges. The point in the first place was giving Ostruppen the option to swap all their long-range dps at BP2 to be a squad that's practically 6 pioneer models' worth of dps with the ability to grenade while keeping their negative RA modifiers. Or you could just build PGs. It has nothing to do with overlapping with assault grens because while they both use MP40s, Ostruppen are inherently far more inferior in quality, have to pay for their upgrade, and have to wait for BP2 for said upgrade. And by that time, cqc squad with pio fragility is of no relevance, just like pios and other non brit/okw engineers, so what's the point of introducing something that is useless? It is, for all intents and purposes, the ability to pay munis for a 6-man pioneer squad with none of the abilities of a pioneer except for building trenches and bunkers, and the ability to throw a simple stick grenade. Then why won't you get another pioneer squad instead? Received accuracy of osttruppen makes them as durable as 4 man squad against anything except snipers anyway. You can't rush them like assault grens because they can't sprint. They're muni-hungry if you rely on grenades and they're overall more fragile than regular Ostruppen because while they share the same negative RA, they need to get close and take more damage just so they can even do damage. That still does sound like something completely useless and already present in form of regular pioneers. All this, so that ppsh conscripts can't just oorah right next to their faces and Hit the Dirt and kill enough models to force an early retreat- And only if you chose the MP40 rather than the LMG. Again, PGs. In: COH2 Balance |
Thread: OKW vet nerfed a bit too much?26 May 2018, 12:20 PM
Look at the lefh18 if you want to see what okw vet has become. It's the exact same as the OST 3 levels of vet spread across 5 levels. Given the fact that this was put for OKW by modders and was not originally for them to have, I wouldn't expect much of finesse. Plus, its arty piece, what exactly can you give it in terms of utility vet? Smoke barrage? In: COH2 Balance |
Thread: OKW vet nerfed a bit too much?26 May 2018, 11:08 AM
OKW vet gives relatively same stat boosts as other factions vet. Vet5 gives more utilities and that's it, its not meant to be stronger. And I see nothing wrong with expensive rifles beating cheap volks. In: COH2 Balance |
Thread: Ostruppen having an MP40 upgrade25 May 2018, 14:43 PM
If you want a CQC option why would you ever go osttruppen? Isn't that specifically why ass grens exist? In: COH2 Balance |
Thread: Should lategame tanks vet a bit faster?24 May 2018, 17:22 PM
KT should arrive at vet 5 and have BRACE button With 15 sec recharge What if I told you that relic DID planned KT ace that would arrive at vet5? In: COH2 Balance |
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