What do you mean "cancelled prototype with realistic graphics"? Both CoH2 and DoW3 have goofy looking cartoon graphics compared to the gritty and dark ones of CoH and DoW/DoW2.
In regards to coh1>coh2 looks, I think you've dropped your glasses.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: COH 2 Art Director Geoff Coates back to work to relic23 Aug 2018, 15:20 PM
What do you mean "cancelled prototype with realistic graphics"? Both CoH2 and DoW3 have goofy looking cartoon graphics compared to the gritty and dark ones of CoH and DoW/DoW2. In regards to coh1>coh2 looks, I think you've dropped your glasses. In: Lobby |
Thread: vickers20 Aug 2018, 07:09 AM
Imagine what would happen if you'd got superior HMG42 then. In: COH2 Balance |
Thread: vickers19 Aug 2018, 09:23 AM
Don't ask me why I want to kill enemy with MG instead of suppress, ask the Vickers. Since you're the one who started comparing irrelevant stat, you're pretty on point target to ask that. Range 5 is the effective range of Ostheer Pios, that is why it counts. Also Ostheer has no close range abilies until Pnzgrns. Since you seem to be masterful tactician, I've gone out of my way and prepared undefeatable battle plan for combat employment of pios at their effective range against HMGs that you and only you will be able to understand, so do not worry, none of the skill less peons in this thread, trying to disprove you, our supreme tactical commander, will come close to understanding that, the secrets will be safe. In: COH2 Balance |
Thread: vickers17 Aug 2018, 21:29 PM
+if a unit takes longer to get suppressed, it may have enough time to throw that nade or get out of the firing arc, making HMG much, much easier to counter. In: COH2 Balance |
Thread: vickers17 Aug 2018, 16:13 PM
Then give Vickers same stats as MG34 or Maxim, then you will see what you get. I don't know what noob spam games you play, where you think its a good idea to get HMG for anything else then suppression, considering the fact that suppression is -primary- function of -all- HMGs, you've got to be in pretty low scrub league to even consider using it for anything else then suppression, unless we talk incendiary rounds vs careless light. In: COH2 Balance |
Thread: Penal Battalions Balanced patch from Relic *Sarcasm17 Aug 2018, 16:11 PM
For the penal problem I would like to see a small drop in mp and a munitions upgrade to the SVTs that is exclusive to the PTRS upgrade. You just described conscripts here, simply exchange svt for ppsh. In: COH2 Balance |
Thread: vickers17 Aug 2018, 09:19 AM
Hehe, there are people who seem to believe vickers is op, lol. HMG which does not suppress is anything but op. In: COH2 Balance |
Thread: USF White phosphorous mortar rounds17 Aug 2018, 08:10 AM
Except they do, aoe is very decent and you'll still be snared when you get out of the cloud. In: COH2 Balance |
Thread: How is ranking in 4v4 determined?16 Aug 2018, 20:34 PM
You've mentioned only the 1-20 ranks, nothing about their connections to elo, which they are not. The ranks have completely nothing to do with matchmaking, they are simply an indicator where you are more or less on the ranking of your faction in regards to your factions full population. Ladder rank 300 on faction with 1000 players will have different 1-20 rank then ladder rank 300 on faction with 10000 players as 1-20 rank is your relative placement within your faction, something like "context" of your ladder rank. Another example, you can be rank 300 yourself in low population faction and be matched with rank 500 in high populated faction, you both could have similar elo(or not) and say rank 16 as that rank is your relative position on your factions ladder taking into account all active players of your faction. In: COH2 Gameplay |
Thread: Penal Battalions Balanced patch from Relic *Sarcasm16 Aug 2018, 20:24 PM
Penals are the most cost/efficient unit in the game. They are cheap, good dps, very good health, 6men squad, good scalability, can be upgraded with satchel and ptrs (the only antitank weapon that can deal damage to infantry aswell). 300mp is cheap now? What's expensive in your head then? Do you consider grens, volks and cons almost free? Also, take a look at the stats of their PTRS. Its only a tiiny weeny bit more effective against infantry then shrecks. In: COH2 Balance |
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