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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: IS2 VETERANCY and intel bulltiens 10 Nov 2018, 10:34 AM
All vet and bulletins are multiplicative with each other. In: COH2 Gameplay |
Thread: IS2 VETERANCY and intel bulltiens 10 Nov 2018, 10:09 AM
In: COH2 Gameplay |
Thread: Volks are disgustingly good, need toning down.9 Nov 2018, 11:54 AM
Penals arent expansive like some members here want to tell us. Most expensive stock mainline infantry "are not expensive". You literally are arguing numerical facts. That is a level of denial scientists believed can't exist. Yes, they have a higher pricetag. But their reinforce cost per model is totally cheap. 2-3 penals are so much cancer How many years are we repeating to you drones that it is not how reinforcement costs work? Its balanced on SQUAD basis. And reinforcing penals from 1 man to full is adequately expensive to their price, just like all other allied infantry, because for "reasons" all the axis infantry except volks and grens needs to have a discount on reinforcement. ...not one other infntery squad can run around the battlefield and make so much pressure. hey there is forwards building...or a cache. lets satchel it with cheap 45muni. or lets flank a bunker: dead. or lets kill teamweapons and recrew it..and have 3 men left. Have you ever seen volksgrenadiers? Or Panzerfussiliers? If losing a bunker is such an issue for you, stop spamming them, they need to be counterable by T1 soviets as well. And can you stop pretending that penals do not have an actual grenade? Satchel is useless in infantry combat, unless you go AFK when fight starts. 2-3 volks? no problem! Except, there never are 2-3, its always 4-5 due to how cheap, strong and excellently scaling they are. combine them with sniper and/ or a at gun..and ur enemy has so much trouble to deal with this. because the AT gun can not only fight armor..no it kills much better teamweopans and enemy squads than some other dedicated indirect fire units. You are comparing an investment of 500-750 mp to investment of well over 1500 mp. Maybe you should use that additional 750mp you just floated and get more units on field yourself? You know, like Luchs or AAHT, which can be countered pretty much only by T-70 if you do not have 80 year old grandpa micro. Do you see how retardedly stupid your point is? Stop doing meth. In: COH2 Balance |
Thread: Why command p4, pathers and OKW officer affect all ally8 Nov 2018, 14:45 PM
What you say might be true for 1v1, but its utter bs for 2s. CP4 makes a massive difference when you're making a push or defending against one as it massively increases survivability of both armies near it. The effect may be only 10%, but it snowballs with the number of units. There is a difference if you are fighting against 1-2 units with 10-25% more effective hp and if you are fighting against 2 whole armies with 10-25% increased EHP and its best EHP increase in the whole game since its non RNG modifier, unlike armor or rec acc(its 25% EHP increase for P4s for example despite the bonus being "only" 10% in value as you need 1 additional shot, its 10% hp increase pretty much only when infantry is fighting rifles who do 8 dmg and penals who deal 10). In: COH2 Balance |
Thread: Soviet mine oneshoting wehr squads8 Nov 2018, 13:43 PM
Small AI mines I assume? Its 40 on initial entitiy triggering it and then depends on aoe profile. Absolute worst case scenario is you need to hit 2 to lose tightly packed squad. In: COH2 Bugs |
Thread: 2020 CoH 3 is becoming more real by every day8 Nov 2018, 12:02 PM
Just give me my Panzer III & Jagdpanther tanks and I will be happy =) One or the other. They are kind of opposite sites of time spectrum. In: Lobby |
Thread: Why command p4, pathers and OKW officer affect all ally8 Nov 2018, 10:29 AM
4) Allied units should not benefit. Reasons: That's how allies auras work. the affect of the aura is half of what some of the allied units get. Non biased translation: Your whole army and all your allies armies in vincinity, from simple pioneer to JagdTiger with everything in between next to CP4, every singular unit in range gets half the bonus average at best KV series tanks(which you might have maybe 2 at once on field) get. In: COH2 Balance |
Thread: Soviet mine oneshoting wehr squads8 Nov 2018, 09:22 AM
The "small" mines deal 40 damage. Flare mine does 80, but to one model always. Regular mines OHK but only 2 models. Rigels, tellers and M20 ones, luck have abandoned you. In: COH2 Bugs |
Thread: Soviet mine oneshoting wehr squads7 Nov 2018, 09:29 AM
The ones with no limit do not have capability to OHK full health squad. OHK means "one hit kill". Not "walk over this field now please, trigger multiple mines and have last one kill all models". If your squad is low on hp, that's tough luck. In: COH2 Bugs |
Thread: Soviet mine oneshoting wehr squads6 Nov 2018, 23:12 PM
Yeah, but unless you are Hans and sit on your own mines and allow for it to detonate somehow, that isn't going to happen. In: COH2 Bugs |
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