
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Lack of text strings14 Nov 2018, 12:37 PM
I'm almost 100% positive that non english localization was completely abandoned when modders too over balance, so unless you are using english, don't expect any updated loca keys. In: COH2 Bugs |
Thread: AC 2v2 statistics (Wildcard, QT1, QT2, Finals)14 Nov 2018, 12:26 PM
TBH I'd be really surprised if it was any other way. Soviets have all the tools for multiple varied playstyles and are no longer chained to a doctrine to compete, so they are going to work well in every combination by adapting playstyle to make up for allies weakness and mixed axis team covers each others weaknesses perfectly. OKW alone or wehr alone aren't exactly weak in any way, but they do have certain exploitable weaknesses(double OKW either wins or loses in 10 minutes, wehr turtles into late game and wins or won't last this long) but USF and UKF are in worst state, having least tools and quality of these tools being questionable as well, both being completely stripped of their gimmicks and shock value of shock units doesn't help either here. In: Lobby |
Thread: Buff Ostwind13 Nov 2018, 23:03 PM
If HMG42 is at vet1, which comes incredibly fast, then that information is correct as HMG42 with inc rounds will have most DPS of all HMGs by a long shot(don't even attempt to contest this argument, you have used the exact same one in the other discussion just now). In: COH2 Balance |
Thread: Volks are disgustingly good, need toning down.13 Nov 2018, 22:02 PM
Because cons, while more reliable then ever before, are still piece of shit non scaling infantry without doctrine support and T2 strats were removed from the game by changing Maxim into 30kg rattle. Not because penals are "too op". Volks also hardcounter maxims pretty well, stomp on cons so hard its not fun and are weak to early scout car. Tournaments are about winning the prices. That won't be done unless you employ most effective tactics available within current balance. As for Brits, well Tommies are fckng amazing, can heal on field, can group heal on field for 1-time investment. Double lmgs are better than stgs in the long run, which is why they cost more. But Tommies at least have the option. Damn, tommies are so amazing that brits couldn't win anything at CGS2, pro players who mained them abandoned them the moment actually competitive games started - I guess they just wanted to give opponents a fair chance, eh? lastly AND I NOTE YOU DIDN'T REPLY TO THIS POINT I MADE - Tommies, Riflemen and Penals can be equipped with handheld at that is GREAT against lights (which are supposed to counter early game inf spam btu can;t because of the damn handheld AT) and very good vs medium tanks which are supposed to HARD COUNTER inf splob but cab;t because of th handheld AT No one puts PIATs on tommies. No one puts zooks on rifles. PTRS penals are detterent, not counter, they lack burst to kill any microed light aware of them and working with own infatry to scout for them. Flame halftruck also quite effectively hardcounters PTRS squads, guards included. And no, medium tanks are not supposed to hardcounter anything, they are even called GENERALIST tank - medium tanks are capable of engaging all units, but they hardcounter nothing but non AT infantry and light vehicles aka all that isn't a threat to them in the first place. You confused medium tanks with brummbar/stuh/other suppressive or AoE AI centered vehicles. WHICH WAS REMOVED FROM VOLKS BECAUSE HANDHELD AT ON MAINLINE INF OP OMGZZZ No, it was removed on volks, because it was strongest AT weapon in game on very cheap, very sustainable, self healing, easily spammable infantry that sacrificed very little AI dps to carry that most powerful handheld AT weapon and could alpha strike any medium vehicle in game. In: COH2 Balance |
Thread: Buff Ostwind13 Nov 2018, 21:25 PM
AA gun that can't shoot down planes, bofors up. And yes, it is balanced. Its just going to be standing there. You will be hit by it exclusively if you specifically choose to once you know where it is. Also fun fact: Vickers has lower DPS then HMG42. Why does it kill so much? Because its suppression is so shit, suppressed squads take lower damage from small arms for some time. So your perception of it being too strong, ironically, comes out of it being too weak in the one single role HMG should be doing. In: COH2 Balance |
Thread: I haven't seen a Soviet AT gun in at least six months.13 Nov 2018, 21:23 PM
You made one massive oversight. You did not specified distance. Falls will lose at long range, because they are NOT long range infantry - their weapon profile, similarly to volks, allows them to position themselves at distance they would have advantage as their DPS is very good at all ranges, but not excellent at any given, like Obers long range with LMG or shocks short range. Falls will beat without much effort guards at close range, if you test it at any other range, you put guards at favorable position. PGs at CQC will eat guards alife while having similar menpower cost(or is it same already? I stopped keeping up with 50 guards cost changes a year), but won't stand a chance at long range. If you are including vet for one, but not equal vet for other, you also put a bias into the comparison, sure guards will have higher vet when obers arrive, but that isn't how you should test them against each other and even if, if you go for IR STGs, Obers will roflstomp guards at CQC even at vet0. In: COH2 Balance |
Thread: Buff Ostwind13 Nov 2018, 20:56 PM
Source: Dude, trust me. In: COH2 Balance |
Thread: I haven't seen a Soviet AT gun in at least six months.13 Nov 2018, 20:55 PM
You do remember guards PTRS had the same accuracy they have now, but dealt 40 damage instead of 27 to infantry? Guards PTRS was always effective AI weapon, it simply used to be much more effective then it is now. In: COH2 Balance |
Thread: I have a question13 Nov 2018, 20:45 PM
It means Gunter was holding wrong gun at the time. In: Lobby |
Thread: Feedback for Commander Revamppatch13 Nov 2018, 14:19 PM
And its going to remain like that. 45mm is specifically getting buff to be able to engage something heavier then a halftruck. Use StuG from max range, not P4 from point blank. Also, by this time you should already be aware there is no such thing as side armor in coh2, never was and never will be. Contrary to what you believe, not every single allied tank should be counterable by single P4 behind it, both axis factions have a tank specifically balanced to fight high armor units frontally from range. In: Lobby |
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