Big if true; as I do recall a lot of very early game pressure from cav rifles in that particular match which caused the OP.
Cav rifles are supposed to be 1CP.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: cavalry riflemen16 Dec 2018, 11:37 AM
Cav rifles are supposed to be 1CP. In: COH2 Balance |
Thread: Dealing with blobs16 Dec 2018, 11:35 AM
Well, I could, but I'll wait until a player that doesn't spam Concentrated Excuse Barrage shows up, actually wanting to learn to play. In: COH2 Balance |
Thread: Dealing with blobs16 Dec 2018, 09:47 AM
And which mainline spammable infantry has access to it? In: COH2 Balance |
Thread: OKW 22116 Dec 2018, 09:46 AM
See, this here? This is exactly why you have problems. You ignore solution and pretend it doesn't exist while focusing on something you shouldn't even be focusing at. This is why you lose game vs extremely easy to contest units. In: COH2 Balance |
Thread: OKW 22116 Dec 2018, 00:57 AM
OKW has invisible AT GUN at T0. If you have this problem as OKW, its specifically because you have chosen to have it by not building rak. That's how you counter this thing. Its not my bias that is showing, its your denial and refusal to use existing hardcounters for specific units that's showing here, nothing else. I am very sorry to disappoint you here, but relic can't patch a noob out of anyone, you need to do it yourself. In: COH2 Balance |
Thread: cavalry riflemen15 Dec 2018, 21:57 PM
That's just all excuses of a bad player. I've countred M3s and had my M3s countered by puppchen many times, its perfectly possible and M3 is a combat unit on top, you're just making excuses, you have a hardcounter right there, you specifically choose not to use it, its not balance matter, its lack of skill matter. USF vehicles can ALWAYS cap, ALL OF THEM, because VEHICLE CREWS, so that argument is completely irrelevant. Dodge presence also means LESS FIREPOWER on USF side at the time, you can build ONE KUBELWAGEN and it'll HARDCOUNTER LONE DODGE because it can FIRE and dodge CAN NOT at start, so it is YOU who can be aggressive here, not USF player. And Dodge HAS worse armor then both M3 and UC. At this point with what was already explained to you(twice at least), you're just dense or in denial about how you should provided tools. In: COH2 Balance |
Thread: OKW 22115 Dec 2018, 19:20 PM
It's firepower is very good, I don't disagree with that at all, I just feel like for its timing it's a bit squishy FOR COST. it doesn't necessarily need to be made more durable, but maybe cheaper (you can add the reduced cost to the upgrade to not bust the balance of the cache) I expect more for 20 fuel with no transport ability.Anything less and we would see it being spammed to completely overwhelm USF for example, who have no answer to lights at all from get go, UKF at least can put up a fight with UC and soviets with M3, but 2 of these things against USF in 2nd/3rd minute would royally fuck them up. In: COH2 Balance |
Thread: cavalry riflemen15 Dec 2018, 17:06 PM
Newsflash: ALL USF light vehicles can cap, because vehicle crews are a thing. That argument is completely irrelevant. Oh and contrary to UC and M3, Dudge truck can NOT shoot from get go and isn't exactly cheap. In: COH2 Balance |
Thread: OKW 22115 Dec 2018, 15:18 PM
T0 0CP vehicles need to be in check somehow as due to lack of any AT/AT nade options on allied side within first minutes would lead to potent vehicle roflstomping them. Its not bad, but its not going to be much more useful(well, durable, useful it is) then Kubel. If it was stronger(aka more durable) out of the gate, there simply wouldn't be a counter to it at that time as USF is vet locked from AT nades, UKF is tech locked and soviets would have to commit to upgrade that shouldn't be needed at that time, weakening their already poor vs OKW early game. In: COH2 Balance |
Thread: cavalry riflemen15 Dec 2018, 14:12 PM
I play OKW most time. I think Cavalry RM is fine, but the new Jeep is OP. It can capture and it is rather durable. Reduce the Jeep’s armour is a reasonable nerf. OKW has T0 anti tank gun. Ost has very early hardcounter to it. Approach it in exact same way as you'd approach M3 scout car or bren carrier, they have similar stats. In: COH2 Balance |
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