you keep talking about stats without posting any sources. can you either start doing that or stop writing?
Or you could learn basics and if that is too challenging, go and read patch notes...
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Usf Rifle Company17 Jan 2019, 21:02 PM
you keep talking about stats without posting any sources. can you either start doing that or stop writing? Or you could learn basics and if that is too challenging, go and read patch notes... In: COH2 Gameplay |
Thread: Large Red Count Down?17 Jan 2019, 08:11 AM
Well that is one way, I have not really played much recently. But why the 'visible' timer? Why not just a hidden one. Visible one to be more confusing about too simplistic and too obvious coh2 mechanics. I don't think anyone but mods, knowing about it or not, wasn't confused for the first time. In: COH2 Bugs |
Thread: Combat Engineers and its current state16 Jan 2019, 09:04 AM
On top of that, they have lower damage, but very high rate of fire, couple that with always hitting kubel, you end up with the exact opposite of what banana said. Only infantry small arms weapons with penetration greater then 1 are LMGs and HMGs. In: COH2 Balance |
Thread: It'd be nice if IR pathfinders were 0cp too.15 Jan 2019, 13:49 PM
The M5 is mainly an anti-vehicle unit and the other vehicles don't have the same health. I honestly can't see how M5 is mainly anti vehicle with its current stats. Puma stomps it and both axis factions have access to it, its 80 damage ensures even Kubel has a very high chance to just run away, its abilities were neutered, its penetration sure was buffed, but there was no light it couldn't penetrate and it most certainly is not viable against anything medium compared to cheaper AEC. Agreed that M8 arriving too early would be a monster, but it arriving when it does now, you'd have to be extremely lucky to pull the value out of its current timing. In: COH2 Balance |
Thread: Combat Engineers and its current state15 Jan 2019, 11:27 AM
Remove trip wire flares, vet 1 grants an additional 10% repair speed. Minesweeper grants a further 10% repair speed. Combat package provides both body armor and flamethrower, increase armor to 1.1 or 1.2. Combat package and minesweeper remain mutually exclusive. Increase mp cost to 180. Buffing flamer is unneeded, its vanila and sweeper CEs that are trash. Wehr pios were buffed already by giving them extra sight and weapon buffs. In: COH2 Balance |
Thread: How would you like the JLI to be nerfed?15 Jan 2019, 10:28 AM
340mp 0 muni... why you ask? 300 mp 60 muni seems like a good idea at first... but then you have to consider JLI without a sniper arent exactly effective... nor worth... 300mp in the first place... hence the idea is to make the sniper upgrade free like storms... but make JLI cost 340mp to balance out their performance... Guards and obers also aren't exactly effective without upgrade. Some units are balanced to have split cost and are not meant to be cost effective until you pay the full price, its just a resource split to not have massive menpower cost on initial call-in. In: COH2 Balance |
Thread: Usf Rifle Company14 Jan 2019, 14:44 PM
Isn't that exactly what the 76mm is though? A Sherman with a little extra health (letting it tank an extra 160 damage hit) with specialist AT-only rounds for clubbing medium tanks? 76mm got normal 640 health. Only E8 and dozer have more. In: COH2 Gameplay |
Thread: M8A1 Counter Panther14 Jan 2019, 14:38 PM
I think, penetration in coh2 aint got nothing to do with being realistic ![]() Did the part about penetration chance being simple division of penetration vs armor gave it away? Or the fact that tanks have health? In: COH2 Gameplay |
Thread: M8A1 Counter Panther14 Jan 2019, 14:26 PM
katitof, has a greyhound ever penetrated your panther frontally? As long as penetration chance is above 3%, it might happen. Greyhound can penetrate King Tiger frontally. In fact, 222 can penetrate IS-2 frontally. In: COH2 Gameplay |
Thread: M8A1 Counter Panther14 Jan 2019, 14:03 PM
What was this video supposed to prove?? I suppose the fact that penetration works as intended in coh and low chance is still a chance. OP also needs to learn what "counter" actually means and how it is different then "once in a blue moon pen". In: COH2 Gameplay |
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