Hence, the relative balancing approach we have last 3 years.
There is no benchmark, because not a single group of units were changed to match a cost effective performance of specific opposing units, every single unit changed over last 3 years was changed because IT was the issue, not to be leveled with another, with maybe exception of soviet sniper, which was kind of both.
Or in simplier words:
The benchmark changes all the time and there is no magical constans to be followed. That approach was dropped over 5 years ago now.
And inb4 "relic said so, so its truth"
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Ostheer infantry getting 5th man with veterancy.23 Apr 2019, 14:12 PM
In: COH2 Gameplay |
Thread: IS-2 and soviet tank veterancy23 Apr 2019, 12:31 PM
IS-2 and Tiger get the same vet bonuses(except for the range and obviously, vet1). In: COH2 Balance |
Thread: Moving Accuracy Penalty for Garrisoned Squads23 Apr 2019, 12:18 PM
Not spreading your infantry(moving in pairs close to one another) is also a way to fix it. I'm well aware what cav rifles/PGs in 250 can do, but you're looking at massive resource difference here and retreat was never supposed to be free out of jail card. Why expensive vehicles are justified to die within seconds of getting into their hardcounter range, but infantry that's being chased with no cover from other units should escape? Identify strat of your opponent and play it safe until you have your own counter on the field. Quite important lesson from Jesulin back in the day. In: COH2 Balance |
Thread: IS-2 and soviet tank veterancy23 Apr 2019, 12:14 PM
Heavy tanks(except KV series) have good vet(except for obvious vet1). T34 also have good vet, vet1 could be changed here, but its not as useless as on IS-2. In: COH2 Balance |
Thread: Sniper Retreat23 Apr 2019, 12:09 PM
The current implementation for sniper countering is a set of accuracy bonuses on a specific set of light vehicles. Actually, its only half of the changes. Sniper has target size changed to 1.15, which makes them extremely easy to hit by every single small arms in the game, even ost pios will deal noticable damage at long range to them. The vehicles with buffed accuracy, especially 222 just instakill them with 1.15 target size and their own 150% sniper accuracy for coax mgs. You manage to sneak any squad behind the sniper, that sniper is 100% dead, retreat or not. In: COH2 Balance |
Thread: Moving Accuracy Penalty for Garrisoned Squads23 Apr 2019, 11:58 AM
Why? Retreat wipes happen, because you retreat too wounded squads which are too far on the front, not because what's inside M3 or 250. Overextending is the main cause of retreat wipes, not accuracy. There already is accuracy penalty against retreating troops and it stacks with moving accuracy penalty of such garrisons. In: COH2 Balance |
Thread: Ostheer infantry getting 5th man with veterancy.23 Apr 2019, 11:34 AM
All you have clearly proved is the fact that you're clinging to a balance principal of a balance developer who doesn't work at relic for half a decade now. Stop saying how it was great when everyone used oil lamps and rode on horses, get on times and accept electricity, cars and replacement of that old balance philosophy you're clinging to so hard. With old balance philosophy, Tiger should LOSE to 2 shermans attacking it frontally every single time. And how do you tell if a unit is op? By extreme meta changes that favor no variety over that single unit(if faction design allows for such flexibility, USF and OKW didn't had much of a choice previously with rifle and volk spam, so cost effectiveness measured around other infantries was the indicator here and nerfs were) and that single units performance measured against its role equivalents with adjustments for possible price differences. tl;dr a lot of changed and a lot of factors needs to be taken into account, "benchmark balancing" is dead with PQ leaving Relic, relative balancing is the approach modders took ever since they took over and they are doing much better job so far imo without famous relic penta nerfs/buffs. In: COH2 Gameplay |
Thread: OKW "Owl" HT and Special Operations rework idea.23 Apr 2019, 07:54 AM
I have an idea. I gotta run now. In: COH2 Gameplay |
Thread: Storm trooper rework is awful22 Apr 2019, 23:21 PM
Falls are like volks, they pick whatever distance is advantageous for them against opponents squad. Against tommies, it'll be cqc for example. In: COH2 Gameplay |
Thread: Comet tank has been too nerfed.22 Apr 2019, 18:47 PM
They do. Comet is the only generalist tank in game with no RoF buffs. In: COH2 Balance |
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