Just make it 100 fuel and we gut
^ If its as good as centaur, no need for it to cost less then centaur.
(inb4 muh armur - ost more then makes up for that in speed)
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Ostwind's penetrations27 Jun 2019, 10:07 AM
Just make it 100 fuel and we gut ^ If its as good as centaur, no need for it to cost less then centaur. (inb4 muh armur - ost more then makes up for that in speed) In: COH2 Balance |
Thread: Preventing Heavy rushes when tying heavies to tech27 Jun 2019, 07:22 AM
It would result in no reason to ever get a heavy due to it not being worth it. In: COH2 Balance |
Thread: New USF doctrine is too good26 Jun 2019, 20:25 PM
Its health and armor, you have it in the patch notes. In: COH2 Balance |
Thread: Ostheer T2 Skip26 Jun 2019, 20:25 PM
Go play into mid and late game without PaK above noob level. You'll see why skipping tech as ost doesn't work very quickly. In: COH2 Balance |
Thread: Churchill + Jackson impossible to defeat without Elephants26 Jun 2019, 20:21 PM
There's a reason why people are automatically saying Jt/ele. Stugs don't cut it. They're barely a deterrent against this combination, much less what you build to sweep off the field. (that's why the ATG part is there, if you want one unit to handle it all, stop being in denial about Ele/JT.) In: COH2 Gameplay |
Thread: Churchill + Jackson impossible to defeat without Elephants26 Jun 2019, 19:35 PM
Does the elephant work? Yes! Remember we're talking team games. These people don't get combined arms and all and every armor that is below panther doesn't exist, so stug spam with ATG, while its 100% idiot proof solution to their problem, will never be taken into account. In: COH2 Gameplay |
Thread: Super AT Guns26 Jun 2019, 14:03 PM
There's no point to creating a thread if you put out no premise too you know. Also, PaK43 got dismantle ability which refunds it partly, you build it when you need it(for example vs high armor and health units its supposed to counter), then dismantle it if you don't/it gets too exposed(. If that's not clear strategic purpose, I don't know what is. In: COH2 Balance |
Thread: Super AT Guns26 Jun 2019, 13:08 PM
Why would they need any overhauls? There is no point in fixing if there is nothing to fix. In: COH2 Balance |
Thread: Ostheer T2 Skip26 Jun 2019, 13:04 PM
The risk of skipping T2 hits you hard the moment first med hits the field. PGs aren't going to hold off any med for long also, FHT arguably gives you more field presence then early PGs. Once people realize how easily PGs can be abused with lights and light tanks, the skip won't be a problem. Or to say it differently: skip isn't a problem if you don't have 4 digit rank or aren't playing irrelevant 3v3/4v4 where literally any goofball strat works. In: COH2 Balance |
Thread: New USF doctrine is too good26 Jun 2019, 12:58 PM
Umm.... These nades block los, slow down models inside and KILL if you stand in them and they do it pretty rapidly. They also have decent range, go off instantly and have decent aoe. And no WP in game has lingering effect if you leave area, so that's bullshit right there. So, I was right after all, you were not aware of them. In: COH2 Balance |
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