soviets back to being op again
Umm, if germans will not OP anymore, then that doesn't mean soviets will be.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: April 24th Patch Notes Discussion 23 Apr 2014, 20:43 PM
soviets back to being op again Umm, if germans will not OP anymore, then that doesn't mean soviets will be. In: COH2 Gameplay |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 20:41 PM
Katitof I'd argue its a T34 alternative. Whomever chooses that commander would not have to go T3 and could go T4 for SU85's. This will be a very strong combo. Well, it always was, but I'm still not convinced that KV-1 is in right spot. The hp nerf is my main beef. In: Lobby |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 20:20 PM
people say that KV-1 didint get its gun changed much, but doesnt KV-1 and T34/76 use the same stat for its main gun? They do, but since KV-1 got health nerf as well and P4 got armor buff we might actually see KV-1 being even worse then it used to be. And 25% less scatter on the move won't make it that much more noticeably better on the move then T34. In: Lobby |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 20:02 PM
Well, 34/76 have 55% to penetrate tiger rear. I find that a buff as opposed to the previous 32%. In: Lobby |
Thread: "One-shot-wipe-potential"23 Apr 2014, 19:42 PM
Not really, rifle nades are remaining the same. But weapon crews don't take 25% damage more anymore, which means it will be as effective as it is against cons. That change also indirectly nerfs precision strike. In: COH2 Balance |
Thread: April 24th Patch Notes Discussion 23 Apr 2014, 19:41 PM
Brace yourselves...M3 + Engineer + Guard spam is comming. Huehuehue. In case you haven't played over the last month, its already here because its the only viable strat In: COH2 Gameplay |
Thread: April 24th Patch Notes Discussion 23 Apr 2014, 19:20 PM
Read earlier posts About panther, nothing really will change except with fights with KVs(which already were bad in AT fights) and against IS-2, which will now fiend off panther much more effectively. I just want to play it and see KV-1. In: COH2 Gameplay |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 19:16 PM
Some tank changes are strange, almost all vehicles and tanks lost some HP and damage and increase in armor and penetration. Yea, some HP changes are weird. I can understand 800hp for KV tanks, but 720? The hell did that number came from? I dont understand why IS-2 got it's damage reduced since it's reload is still very high. Faster ROF with lower damage equals to less AoE damage and less one shot squad wipes. Why T34-76 got reload increase, it's useless by now, and T34-85 haven't changed. Penetration got increased, damage got increased so overall DPS stays the same, but AT effectiveness was rised slightly. 34/85 still got penetration buffs. I want to play the patch already, but I got this feeling that KV-1 will still be underperforming. In: Lobby |
Thread: April 24th Patch Notes Discussion 23 Apr 2014, 19:10 PM
lol , the german fanboy rage begins. I can' wait to see SSHeini. I know, right?? Hingie on official forums already got meltdown. In: COH2 Gameplay |
Thread: Hit the Dirt23 Apr 2014, 17:01 PM
What about letting you crawl while using HTD ? I have thought about it for last 10 mins and that actually doesn't sound bad. Grens are superior long range fighters anyway, cons still wouldn't be able to dodge automatically vehicles and be easily run over unless they hit retreat. The only issue is crawling up to the MG42 with molo and creating new Niagara falls of german tears. This ability will be hard to rebalance, there is completely zero pros to get conscripts stationary, but many cons. In: COH2 Gameplay |