For the same reason PTRS conscripts lose their molotov probably.
Too many abilities, hotkeys and passives to fit into the grid?
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Penals, the Elephant in the room28 Dec 2020, 19:00 PM
Too many abilities, hotkeys and passives to fit into the grid? In: Lobby |
Thread: Penals, the Elephant in the room28 Dec 2020, 18:27 PM
If at squads should loose ai power, why do pgrens keep their insane nade after getting shrecks? To keep their 30+ CQC DPS in check once upgraded obviously. In: Lobby |
Thread: new meta 28 Dec 2020, 18:06 PM
Even worse. That's like complaining that jackson can't kill infantry fast enough compared to T34. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback28 Dec 2020, 16:52 PM
I don't know how exactly to do this but I think a good buff to Penals would be to do 2 things. That's called AT nade and they already are available for stock squad + AT satchel is not offensive weapon, its a deterrent to pushing them. 2. Lock the normal satchel and AT satchel behind the Grenade Package in the HQ. Why? You are adding an extra cost here, what is the point of that? Regular satchel can not be used against infantry anyway if your opponent isn't browsing xvids while playing anyway. The increased range doesn't need to be much but it being a little easier to get a snare off would be nice to see. Plus the biggest change is that penals can have a snare without needing to get PTRS rifles which means there is a better threat of snares being something the enemy has to watch out for. Currently with only 1 penal getting PTRS (you can only afford one realistically) the amount of snare Penal starts have is laughable. If any penal could snare it would make the job of the PTRS a lot easier overall. Penals are not supposed to have snare without PTRS. The whole point of AT satchel is to keep vehicles away from them as they lack alpha damage to scare away med armor from engaging up close. Also, if you need this much snares, don't spam penals, build cons. Another idea is to do a bigger set of changes to the SU76. Currently there is just little reason to get one compared to the T70 and after that point they just don't preform well in any way. Then you'd kill the unit completely as it would pretty much revert it to sate from 4 years ago, because there is exclusively ONE unit it would be able to engage - puma. I have no clue if the above changes would be enough nor would I know the exact values they should be made to but it could be another way to improve penals by giving them serious AT to shut down LVs in a more serious way and also has the added benefit of making the SU76 more appealing to get in a build. Ideas about giving them lend lease AT are not new ones, but I don't think they'll ever get it. SU-76 will never be appealing over T-70, because SU-76 does not plug the hole T-70 does - complete lack of AI in early mid game. In: COH2 Balance |
Thread: Penals, the Elephant in the room28 Dec 2020, 16:42 PM
I still think Penals should just be moved to tier 0, have their AT package removed, and be given Veterancy and a "Mobilise Reserves" upgrade" to compensate. That's not even wishful thinking, that's a meth overdose dream. What do you do with 7 doctrines with guards? What about shocks+guards? What kind of power level these new penals should have if they are supposed to be alternative to cons, but but coming at the same time as cons? What role should they have, because you've just described "cons but not cons, because they have different name now" which already is vippers wet dream. In: Lobby |
Thread: [Winter Balance Update] SOV Feedback28 Dec 2020, 15:21 PM
So you are saying that you support further PTRS buffs? In: COH2 Balance |
Thread: RNG28 Dec 2020, 14:37 PM
Unless tournaments are going to be played on special mod that removes that RNG, every single player is going to suffer removal of it, making the game more competitive and more boring. This is what happened to DoW2 (synch-kills, the very thing that made the game so popular and cinematic got removed to please the 40 players playing competitively) and this idea of removing RNG that affects outcomes came to life giving us generic DoW3. I don't want CoH to end up as generic RTS and each patch dealing with that outcome changing RNG is making the game more boring to watch and more generic across the genre. In: Lobby |
Thread: Tech cost28 Dec 2020, 14:31 PM
Something in your math is off. Could you list one by one all the upgrades that affect grens and grens exclusively without giving you access to better tech, stronger units or more units, but only a singular gren ability or weapon upgrade, like soviet molotov or AT nade? In: Lobby |
Thread: [Winter Balance Update] SOV Feedback28 Dec 2020, 14:27 PM
Penals do not counter mediums. In: COH2 Balance |
Thread: Penals, the Elephant in the room28 Dec 2020, 14:26 PM
I highly advise you to play the game and see how it works in practice or just check your worshipped Tightrope vid featuring it. Becaust AT penals most certainly do NOT counter mediums, even behind green cover. In: Lobby |
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