A PTRS is 2 metres long...
That would be some holster.
And sturmpios minesweeper is a compact one?

Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Idea about guards16 Oct 2014, 22:20 PM
A PTRS is 2 metres long... And sturmpios minesweeper is a compact one? ![]() In: COH2 Gameplay |
Thread: Are we not going to talk about AA pricing?16 Oct 2014, 21:40 PM
No, we're not going to talk about pricing, because it will not change. Vote with wallet and simply don't buy it. In: Lobby |
Thread: Ardennes Assault - Steam Preorder soon16 Oct 2014, 17:46 PM
![]() This is just too good.... like... I'm speechless... But HEY! You'll get Fox company Rangers for FREE if you preorder. In: COH2 Gameplay |
Thread: Idea about guards16 Oct 2014, 15:14 PM
What is Relic's position on this!!?!? They are excited for incoming changes. In: COH2 Gameplay |
Thread: Any word from Relic?16 Oct 2014, 13:48 PM
I can't tell if you're joking or not. He means units like tanks and stuff will just stop moving. He's not referring to 'reactions' to explosions and flames. Oh, that. Hard to know what people talk about if they aren't explaining it. But since its a bug, its safe to say to not keep the hopes up for fix. In: Lobby |
Thread: Ardennes Assault - Steam Preorder soon16 Oct 2014, 12:08 PM
I'm a huge fan of the games they make and I'm tired of the shit they do with them. I'm not going to pretend I'm quitting the game like many others do with angry 'reruk u dun dis! fix or imma leave!' threads, I will stick around and post my criticism(constructive when I will feel the hope of it actually not landing in the trash can and 'less' constructive otherwise) for them as long as they will keep messing up with the game I enjoy. They do one thing right, then fuck up 10 others, out of that 10 fucked up things, they fix one and break another two. I want to be happy for expansions, I want to be happy for new content, but I simply CAN'T. And most certainly, I'm not the only one in this mood. That is all. In: COH2 Gameplay |
Thread: Ardennes Assault - Steam Preorder soon16 Oct 2014, 12:00 PM
I would consider pre-order if Relic opens their mouth and tells us wtf these things are. These are awesome features that relic is all excited about. ![]() They'd love to share it with us, but their balancing and developer teams are locked in the deepest underground bunkers of NSA, together with americas greatest secrets, so you know, they can't because of NSA erm I mean NDA. In: COH2 Gameplay |
Thread: Any word from Relic?16 Oct 2014, 11:56 AM
whoever designed the bug to make units stop when exploded on needs a promotion. It's genius. Its called immersion and its intended, it was like that in coh1 as well, all infantry units will drop on the ground when why will be in the aoe of explosion. Its together with cover seeking its there to put emphasis on you commanding actual soldiers instead of SC2/C&C cyborgs. In: Lobby |
Thread: Any word from Relic?16 Oct 2014, 11:15 AM
they have the balance entertainment and the bug designer team] That would explain why comic and a troll is a balance designer and why we always get so many new "features" with each patch. My favorite one so far is the teamwork of both teams, where representative of one have said that he hates units stopping for using abilities and the other one implementing a feature where all units stop for using abilities, even infantry that never did before and armor that is supposed to not stop when using theirs. ![]() In: Lobby |
Thread: Idea about guards16 Oct 2014, 06:00 AM
Well, AI is so important for guards that they have lost their light AT effectiveness from the description in game and current one says they are effective against infantry, so yea, optional PTRS would be awesome. In: COH2 Gameplay |
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