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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Pershing bug25 Nov 2015, 19:08 PM
Is it the thing when you have just enough popcap, but in reality you have 0.5 which is not displayed and it causes resources to be taken but no tank? In: COH2 Bugs |
Thread: Balance Preview Patchnotes25 Nov 2015, 15:44 PM
We can also pretend we didn't seen all of these churchill and centaur threads. Surely all these axis players took it like real men when BARs got minor buff for accuracy on the move. Manly stand up against the fate when brits used 325 muni off-map increased worlds oceans water level by about 2 meters and salt levels by about 20%. ![]() In: COH2 Balance |
Thread: Calliope/ Goliath commanders incoming25 Nov 2015, 14:14 PM
snippidy snip Reality check: If it was a flawed marketing strategy, it wouldn't work, if it wouldn't work, it wouldn't be applied by EVERYONE for the past 5+ years. Marketing doesn't have to be loved, it have to work and make people buy. Its irrelevant what people THINK or SAY as long as the statistics of active players and sells are going UP. No amount of forum feedback will ever work, hell I'm surprised it worked with coh2 after ET and SI docs, but since its back now, it means it works. The ONLY thing that companies understand is money, therefore if you want to speak up that you don't like something, you need to speak up with your wallet by not opening it, you also need to convince huge enough customer base to do the same, otherwise you'll go unheard. In: Lobby |
Thread: British Emplacements25 Nov 2015, 13:16 PM
The mortars perform well and can pack a punch hard. There is nothing wrong with emplacements firepower really, its the modifiers vs explosives that are really harsh here. In: COH2 Balance |
Thread: British Emplacements25 Nov 2015, 12:07 PM
And you can't run, can't perserve vet when under heavy attack, can't move. Its not all milk and honey you know. In: COH2 Balance |
Thread: Preview OKW vehicles:25 Nov 2015, 12:01 PM
You sure the issue isn't T4 level unit for T3 tech costs for OKW? *looks at brits and comet place* Previously the excuse was good-OKW couldn't get as many vehices as other armies, so they had easier access to more powerful tanks. The panther timing and "spammability" for OKW will cause balance issues now that penalties are gone. By the time Ost will have their panther, OKW will be close to 2nd one, comet also arrives considerably later, USF and sov have nothing to compare to panther in their T3 and T4. In: COH2 Balance |
Thread: Balance Preview Patchnotes25 Nov 2015, 11:42 AM
![]() ![]() ![]() ![]() ![]() 1400 hp and 240 armor urability + 80dmg and 105-135 pen on ~6s reload offensive power vs 1280 hp and 375 armor + 240dmg and 200+ pen on ~6-7s reload. ![]() ![]() ![]() ![]() ![]() Either you're most unlucky player in the whole coh2 history(possibly the gaming history) or most blind one who didn't see the wall of AT behind the crock. Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts. ![]() In: COH2 Balance |
Thread: Piats taking out MG Bunkers25 Nov 2015, 10:59 AM
And you haven't seen multiple times mentioned part about ALL AT weapons doing this except for PTRS, which lack mandatory burst. In: COH2 Balance |
Thread: Balance Preview Patchnotes25 Nov 2015, 10:49 AM
Wehr would have a word with you on that in regards to pios and HMG42. In: COH2 Balance |
Thread: Balance Preview Patchnotes25 Nov 2015, 10:44 AM
True, but its still something compared to OKW, which gets the same thing for, well, free, because no other reason then being OKW. OKW still have cheapest teching, some of the most powerful units, best scaling, free benefits with tech and no disadvantage on the preview as new volks now cover much better the only okw disadvantage-weak early game AI. I don't think they need even more bonuses and free stuff when we have resource handicapped faction like UKF that can't even get proper map control early game. At least USF covers for rifle cost with officer unit during tech, but as you've said, they still have hefty side costs to pay. In: COH2 Balance |
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